(For testing I ripped out everything unrelated from the mod, including locale)
As you can see here:
the preset works perfectly fine in Single-Player/ Gui
However, if it's created via..
`Factorio.exe --create test --preset archipelago`
then the resulting world looks to be a Default preset, ignoring the custom preset entirely.
However, trying to name a preset that does not exist, does result in an error that the preset was not found.
Mod attached.
[1.1.35] Custom World Gen Preset does not take using Factorio Server to generate.
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- Long Handed Inserter
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[1.1.35] Custom World Gen Preset does not take using Factorio Server to generate.
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- AP-34844790743578044741-P1-Berserker_0.1.4.zip
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Re: [1.1.35] Custom World Gen Preset does not take using Factorio Server to generate.
I just tested it and it works completely fine for me, I edited your preset to be a bit extreme, and creating the save with the command line works fine:
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- Long Handed Inserter
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Re: [1.1.35] Custom World Gen Preset does not take using Factorio Server to generate.
Yeah, can confirm a mistake on my part. For the mod a script launches the server 4 times (create empty world, launch empty world; rcon-communicate with mod, create mod-embedded world, launch mod-embedded world; rcon-communicate and begin gameplay) And the preset was applied on first step instead of step 3. Thank you for looking into it.