[1.1.34] equipment name need to be a item name

Place to get help with not working mods / modding interface.
Post Reply
meifray
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Sat May 29, 2021 6:12 pm
Contact:

[1.1.34] equipment name need to be a item name

Post by meifray »

currently,using "active-defense-equipment".

Ex1
0.choose a equipment
1.equipment name set "laser_thing"
2.equipment take_result set "wood"
3.change a item`s placed_as_equipment_result to equipment"laser_thing"

Error while loading mod
item with name "laser_thing" not existed



how ever if you do this instead...



Ex2
0.choose a equipment
1.equipment name set "copper-ore"
2.equipment take_result set "wood"
3.change a item`s placed_as_equipment_result to equipment"copper-ore"




it will pass,and when take-out,it will take out wood as you expected.











so we had 2 possible place that go wrong,
either item.placed_as_equipment_result
,or equipment.take_result and equipment.name

so this the next experiment:



Ex3
0.choose a equipment
1.equipment name set "iron-ore"
2.equipment take_result set "wood"
3.change a item`s to equipment"copper-ore"

Error while loading mod
equipment with name "copper-ore" not existed.



Ex4
0.choose a equipment
1.equipment name set "copper-ore"
2.equipment take_result set "fwehhe"
3.change a item`s to equipment"copper-ore"

Error while loading mod
item with name "fwehhe" not existed






so item.placed_as_equipment_result
DO check by equipment name,
so it must be the problem of equipment.take_result or equipment.name
and equipment.take_result work totally correctly,
it must be a additional check with equipment.name that limited equipment.name must existed as item.name.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13171
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.34] equipment name need to be a item name

Post by Rseding91 »

Thanks for the report however that is not true.

You can set an item's placed_as_equipment_result to any equipment name and the equipment's take_result to any item name. They do not have to have any relation to each other name wise.

Most likely you still have something else trying to use the name: such as a recipe.
If you want to get ahold of me I'm almost always on Discord.

meifray
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Sat May 29, 2021 6:12 pm
Contact:

Re: [1.1.34] equipment name need to be a item name

Post by meifray »

Rseding91 wrote:
Tue Jun 08, 2021 7:00 pm
Thanks for the report however that is not true.

You can set an item's placed_as_equipment_result to any equipment name and the equipment's take_result to any item name. They do not have to have any relation to each other name wise.

Most likely you still have something else trying to use the name: such as a recipe.
I totally agree that they should not "have any relation to each other name wise.",but sadly I do produce and found this as a bug,
is that not reproducable,or you are yet tested it?or I need more info about it?

I mean I may take code I have been using for testing...ofc just a data phase mod

Code: Select all

local item=
{
    type = "item",
    name = "mage",
    icon = "__base__/graphics/icons/concrete.png",
    icon_size = 64, icon_mipmaps = 4,
    subgroup = "terrain",
    order = "b[concrete]-a[plain]",
    stack_size = 100,
    placed_as_equipment_result ="copper-ore"-- I want this to be "laser_thing"
  };
  local recipe=
  {
		type="recipe",
		name="mage",
		category="crafting",
		energy_required=1,
		
		ingredients={},
		result="mage",
		enable=true
	};
data:extend({item,recipe});







local laser={
    type = "active-defense-equipment",
    name = "copper-ore",-- I want this to be "laser_thing"
	take_result="mage",
    sprite =
    {
      filename = "__base__/graphics/equipment/personal-laser-defense-equipment.png",
      width = 64,
      height = 64,
      priority = "medium",
      hr_version = {
        filename = "__base__/graphics/equipment/hr-personal-laser-defense-equipment.png",
        width = 128,
        height = 128,
        priority = "medium",
        scale = 0.5
      }
    },
    shape =
    {
      width = 2,
      height = 2,
      type = "full"
    },
    energy_source =
    {
      type = "electric",
      usage_priority = "secondary-output",
      buffer_capacity = "20J",
	  output_flow_limit="0W"
    },
	burner=
	{
		fuel_inventory_size=1
	},
	power="200J",

    attack_parameters =
    {
      type = "beam",
      cooldown = 40,
      range = 15,
      --source_direction_count = 64,
      --source_offset = {0, -3.423489 / 4},
      damage_modifier = 3,
      ammo_type =
      {
        category = "laser",
        energy_consumption = "50kJ",
        action =
        {
          type = "direct",
          action_delivery =
          {
            type = "beam",
            beam = "laser-beam",
            max_length = 15,
            duration = 40,
            source_offset = {0, -1.31439 }
          }
        }
      }
    },

    automatic = true,
    categories = {"armor"}
  };
 data:extend({laser});
and I just copy-paste factorio`s equipment code and trying to do something with it,and it just happen,to clearly capture what it was happened,I do make more experiments with it.

so ,it totally is not becuase I choose a name that realy easy to comfilct,
nor I misconcepture the difference between equipment,
I do know the are totally different prototype and the reason I report this is literary.

User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5206
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: [1.1.34] equipment name need to be a item name

Post by eradicator »

Works fine for me

Code: Select all

local new = util.table.deepcopy(data.raw['night-vision-equipment']['night-vision-equipment'])
new.name = 'foobar'
new.take_result = 'wood'
data:extend{new}

data.raw.item['copper-plate'].placed_as_equipment_result = 'foobar'
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

meifray
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Sat May 29, 2021 6:12 pm
Contact:

Re: [1.1.34] equipment name need to be a item name

Post by meifray »

eradicator wrote:
Wed Jun 09, 2021 1:09 pm
Works fine for me

Code: Select all

local new = util.table.deepcopy(data.raw['night-vision-equipment']['night-vision-equipment'])
new.name = 'foobar'
new.take_result = 'wood'
data:extend{new}

data.raw.item['copper-plate'].placed_as_equipment_result = 'foobar'
not working for me :< ,which version you are using?

and this is my log file:

Code: Select all

   0.001 2021-06-10 07:13:54; Factorio 1.1.34 (build 58519, win64, full)
   0.001 Operating system: Windows 10 (version 2004) 
   0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: C:/Program Files/Factorio [228357/486868MB]
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, 12 cores, RAM: 13651/40763 MB, page: 17540/46651 MB, virtual: 4250/134217727 MB, extended virtual: 0 MB]
   0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.014 Available displays: 1
   0.014  [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics 630 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.061 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.233 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060; id: 10de-1f11; driver: nvldumdx.dll 27.21.14.6647
   0.233   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.233   [Local Video Memory] Budget: 5212MB, CurrentUsage: 3MB, Reservation: 0/2734MB
   0.233   [Non-Local Vid.Mem.] Budget: 19613MB, CurrentUsage: 0MB, Reservation: 0/9934MB
   0.233   Tiled resources: Tier 2
   0.233   Unified Memory Architecture: No
   0.233   BGR 565 Supported: Yes
   0.233   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.233 Graphics settings preset: very-high
   0.233   Dedicated video memory size 5980 MB
   0.278 Desktop composition is active.
   0.278 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.278                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.312 DSound: Starting _dsound_update thread
   0.312 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.313 DSound: Enter _dsound_update; tid=12904
   0.827 Loading mod settings WireShortcuts 1.1.6 (settings.lua)
   0.827 Loading mod settings alien-biomes 0.6.5 (settings.lua)
   0.828 Loading mod settings AsphaltPaving 1.3.1 (settings.lua)
   0.828 Loading mod settings basic-robots 0.1.1 (settings.lua)
   0.828 Loading mod settings Concrete-Tints 1.3.0 (settings.lua)
   0.829 Loading mod settings flib 0.7.0 (settings.lua)
   0.829 Loading mod settings aai-programmable-structures 0.7.3 (settings.lua)
   0.829 Loading mod settings aai-programmable-vehicles 0.7.9 (settings.lua)
   0.830 Loading mod settings Shortcuts-ick 1.1.19 (settings.lua)
   0.835 Loading mod core 0.0.0 (data.lua)
   0.932 Loading mod base 1.1.34 (data.lua)
   1.211 Loading mod ket 0.0.0 (data.lua)
   1.342 Loading mod WireShortcuts 1.1.6 (data.lua)
   1.469 Loading mod aai-signals 0.6.1 (data.lua)
   1.595 Loading mod aai-zones 0.6.4 (data.lua)
   1.725 Loading mod alien-biomes 0.6.5 (data.lua)
   1.726 Script @__alien-biomes__/data.lua:4: Log mods once: {
  AsphaltPaving = "1.3.1",
  ["Concrete-Tints"] = "1.3.0",
  ["Shortcuts-ick"] = "1.1.19",
  WireShortcuts = "1.1.6",
  ["aai-programmable-structures"] = "0.7.3",
  ["aai-programmable-vehicles"] = "0.7.9",
  ["aai-signals"] = "0.6.1",
  ["aai-zones"] = "0.6.4",
  ["alien-biomes"] = "0.6.5",
  base = "1.1.34",
  ["basic-robots"] = "0.1.1",
  flib = "0.7.0",
  ket = "0.0.0",
  ["power-grid-comb"] = "1.1.0",
  romulinhosresearchqueuealwaystrue = "1.3.0"
}
   2.136 Loading mod AsphaltPaving 1.3.1 (data.lua)
   2.369 Loading mod basic-robots 0.1.1 (data.lua)
   2.593 Loading mod Concrete-Tints 1.3.0 (data.lua)
   2.809 Loading mod flib 0.7.0 (data.lua)
   3.029 Loading mod power-grid-comb 1.1.0 (data.lua)
   3.244 Loading mod aai-programmable-structures 0.7.3 (data.lua)
   3.457 Loading mod aai-programmable-vehicles 0.7.9 (data.lua)
   3.461 Script @__aai-programmable-vehicles__/collision-mask-util-extended/data/collision-mask-util-extended.lua:121: Named collision layer [flying-layer] set to layer [layer-13]
   3.464 Script @__aai-programmable-vehicles__/collision-mask-util-extended/data/collision-mask-util-extended.lua:121: Named collision layer [projectile-layer] set to layer [layer-14]
   3.471 Script @__aai-programmable-vehicles__/collision-mask-util-extended/data/collision-mask-util-extended.lua:121: Named collision layer [vehicle-layer] set to layer [layer-15]
   3.471 Script @__aai-programmable-vehicles__/prototypes/phase-1/init-named-collision-layers.lua:9: collision_mask: flying-layer = layer-13
   3.471 Script @__aai-programmable-vehicles__/prototypes/phase-1/init-named-collision-layers.lua:11: collision_mask: projectile-layer = layer-14
   3.471 Script @__aai-programmable-vehicles__/prototypes/phase-1/init-named-collision-layers.lua:13: collision_mask: vehicle-layer = layer-15
   3.690 Loading mod Shortcuts-ick 1.1.19 (data.lua)
   3.899 Loading mod base 1.1.34 (data-updates.lua)
   4.111 Loading mod ket 0.0.0 (data-updates.lua)
   4.323 Loading mod alien-biomes 0.6.5 (data-updates.lua)
   4.533 Loading mod AsphaltPaving 1.3.1 (data-updates.lua)
   4.741 Loading mod aai-programmable-vehicles 0.7.9 (data-updates.lua)
   4.949 Loading mod Shortcuts-ick 1.1.19 (data-updates.lua)
   5.161 Loading mod ket 0.0.0 (data-final-fixes.lua)
   5.373 Loading mod WireShortcuts 1.1.6 (data-final-fixes.lua)
   5.581 Loading mod alien-biomes 0.6.5 (data-final-fixes.lua)
   5.624 Script @__alien-biomes__/data-final-fixes.lua:323: Setting decals to layer 162
   5.624 Script @__alien-biomes__/data-final-fixes.lua:429: logging tile layers
   5.631 Script @__alien-biomes__/data-final-fixes.lua:434: {
  ["layer 0"] = "out-of-map",
  ["layer 1"] = "water",
  ["layer 2"] = "deepwater",
  ["layer 3"] = "water-shallow",
  ["layer 4"] = "water-mud",
  ["layer 5"] = "grass-1",
  ["layer 6"] = "mineral-purple-dirt-1",
  ["layer 7"] = "mineral-purple-dirt-2",
  ["layer 8"] = "mineral-purple-dirt-3",
  ["layer 9"] = "mineral-purple-dirt-4",
  ["layer 10"] = "mineral-purple-dirt-5",
  ["layer 11"] = "mineral-purple-dirt-6",
  ["layer 12"] = "mineral-purple-sand-1",
  ["layer 13"] = "mineral-purple-sand-2",
  ["layer 14"] = "mineral-purple-sand-3",
  ["layer 15"] = "mineral-violet-dirt-1",
  ["layer 16"] = "mineral-violet-dirt-2",
  ["layer 17"] = "mineral-violet-dirt-3",
  ["layer 18"] = "mineral-violet-dirt-4",
  ["layer 19"] = "mineral-violet-dirt-5",
  ["layer 20"] = "mineral-violet-dirt-6",
  ["layer 21"] = "mineral-violet-sand-1",
  ["layer 22"] = "mineral-violet-sand-2",
  ["layer 23"] = "mineral-violet-sand-3",
  ["layer 24"] = "mineral-red-dirt-1",
  ["layer 25"] = "mineral-red-dirt-2",
  ["layer 26"] = "mineral-red-dirt-3",
  ["layer 27"] = "mineral-red-dirt-4",
  ["layer 28"] = "mineral-red-dirt-5",
  ["layer 29"] = "mineral-red-dirt-6",
  ["layer 30"] = "mineral-red-sand-1",
  ["layer 31"] = "mineral-red-sand-2",
  ["layer 32"] = "mineral-red-sand-3",
  ["layer 33"] = "mineral-brown-dirt-1",
  ["layer 34"] = "mineral-brown-dirt-2",
  ["layer 35"] = "mineral-brown-dirt-3",
  ["layer 36"] = "mineral-brown-dirt-4",
  ["layer 37"] = "mineral-brown-dirt-5",
  ["layer 38"] = "mineral-brown-dirt-6",
  ["layer 39"] = "mineral-brown-sand-1",
  ["layer 40"] = "mineral-brown-sand-2",
  ["layer 41"] = "mineral-brown-sand-3",
  ["layer 42"] = "mineral-tan-dirt-1",
  ["layer 43"] = "mineral-tan-dirt-2",
  ["layer 44"] = "mineral-tan-dirt-3",
  ["layer 45"] = "mineral-tan-dirt-4",
  ["layer 46"] = "mineral-tan-dirt-5",
  ["layer 47"] = "mineral-tan-dirt-6",
  ["layer 48"] = "mineral-tan-sand-1",
  ["layer 49"] = "mineral-tan-sand-2",
  ["layer 50"] = "mineral-tan-sand-3",
  ["layer 51"] = "mineral-aubergine-dirt-1",
  ["layer 52"] = "mineral-aubergine-dirt-2",
  ["layer 53"] = "mineral-aubergine-dirt-3",
  ["layer 54"] = "mineral-aubergine-dirt-4",
  ["layer 55"] = "mineral-aubergine-dirt-5",
  ["layer 56"] = "mineral-aubergine-dirt-6",
  ["layer 57"] = "mineral-aubergine-sand-1",
  ["layer 58"] = "mineral-aubergine-sand-2",
  ["layer 59"] = "mineral-aubergine-sand-3",
  ["layer 60"] = "mineral-dustyrose-dirt-1",
  ["layer 61"] = "mineral-dustyrose-dirt-2",
  ["layer 62"] = "mineral-dustyrose-dirt-3",
  ["layer 63"] = "mineral-dustyrose-dirt-4",
  ["layer 64"] = "mineral-dustyrose-dirt-5",
  ["layer 65"] = "mineral-dustyrose-dirt-6",
  ["layer 66"] = "mineral-dustyrose-sand-1",
  ["layer 67"] = "mineral-dustyrose-sand-2",
  ["layer 68"] = "mineral-dustyrose-sand-3",
  ["layer 69"] = "mineral-beige-dirt-1",
  ["layer 70"] = "mineral-beige-dirt-2",
  ["layer 71"] = "mineral-beige-dirt-3",
  ["layer 72"] = "mineral-beige-dirt-4",
  ["layer 73"] = "mineral-beige-dirt-5",
  ["layer 74"] = "mineral-beige-dirt-6",
  ["layer 75"] = "mineral-beige-sand-1",
  ["layer 76"] = "mineral-beige-sand-2",
  ["layer 77"] = "mineral-beige-sand-3",
  ["layer 78"] = "mineral-cream-dirt-1",
  ["layer 79"] = "mineral-cream-dirt-2",
  ["layer 80"] = "mineral-cream-dirt-3",
  ["layer 81"] = "mineral-cream-dirt-4",
  ["layer 82"] = "mineral-cream-dirt-5",
  ["layer 83"] = "mineral-cream-dirt-6",
  ["layer 84"] = "mineral-cream-sand-1",
  ["layer 85"] = "mineral-cream-sand-2",
  ["layer 86"] = "mineral-cream-sand-3",
  ["layer 87"] = "mineral-black-dirt-1",
  ["layer 88"] = "mineral-black-dirt-2",
  ["layer 89"] = "mineral-black-dirt-3",
  ["layer 90"] = "mineral-black-dirt-4",
  ["layer 91"] = "mineral-black-dirt-5",
  ["layer 92"] = "mineral-black-dirt-6",
  ["layer 93"] = "mineral-black-sand-1",
  ["layer 94"] = "mineral-black-sand-2",
  ["layer 95"] = "mineral-black-sand-3",
  ["layer 96"] = "mineral-grey-dirt-1",
  ["layer 97"] = "mineral-grey-dirt-2",
  ["layer 98"] = "mineral-grey-dirt-3",
  ["layer 99"] = "mineral-grey-dirt-4",
  ["layer 100"] = "mineral-grey-dirt-5",
  ["layer 101"] = "mineral-grey-dirt-6",
  ["layer 102"] = "mineral-grey-sand-1",
  ["layer 103"] = "mineral-grey-sand-2",
  ["layer 104"] = "mineral-grey-sand-3",
  ["layer 105"] = "mineral-white-dirt-1",
  ["layer 106"] = "mineral-white-dirt-2",
  ["layer 107"] = "mineral-white-dirt-3",
  ["layer 108"] = "mineral-white-dirt-4",
  ["layer 109"] = "mineral-white-dirt-5",
  ["layer 110"] = "mineral-white-dirt-6",
  ["layer 111"] = "mineral-white-sand-1",
  ["layer 112"] = "mineral-white-sand-2",
  ["layer 113"] = "mineral-white-sand-3",
  ["layer 114"] = "vegetation-turquoise-grass-1",
  ["layer 115"] = "vegetation-turquoise-grass-2",
  ["layer 116"] = "vegetation-green-grass-1",
  ["layer 117"] = "vegetation-green-grass-2",
  ["layer 118"] = "vegetation-green-grass-3",
  ["layer 119"] = "vegetation-green-grass-4",
  ["layer 120"] = "vegetation-olive-grass-1",
  ["layer 121"] = "vegetation-olive-grass-2",
  ["layer 122"] = "vegetation-yellow-grass-1",
  ["layer 123"] = "vegetation-yellow-grass-2",
  ["layer 124"] = "vegetation-orange-grass-1",
  ["layer 125"] = "vegetation-orange-grass-2",
  ["layer 126"] = "vegetation-red-grass-1",
  ["layer 127"] = "vegetation-red-grass-2",
  ["layer 128"] = "vegetation-violet-grass-1",
  ["layer 129"] = "vegetation-violet-grass-2",
  ["layer 130"] = "vegetation-purple-grass-1",
  ["layer 131"] = "vegetation-purple-grass-2",
  ["layer 132"] = "vegetation-mauve-grass-1",
  ["layer 133"] = "vegetation-mauve-grass-2",
  ["layer 134"] = "vegetation-blue-grass-1",
  ["layer 135"] = "vegetation-blue-grass-2",
  ["layer 136"] = "volcanic-orange-heat-1",
  ["layer 137"] = "volcanic-orange-heat-2",
  ["layer 138"] = "volcanic-orange-heat-3",
  ["layer 139"] = "volcanic-orange-heat-4",
  ["layer 140"] = "volcanic-green-heat-1",
  ["layer 141"] = "volcanic-green-heat-2",
  ["layer 142"] = "volcanic-green-heat-3",
  ["layer 143"] = "volcanic-green-heat-4",
  ["layer 144"] = "volcanic-blue-heat-1",
  ["layer 145"] = "volcanic-blue-heat-2",
  ["layer 146"] = "volcanic-blue-heat-3",
  ["layer 147"] = "volcanic-blue-heat-4",
  ["layer 148"] = "volcanic-purple-heat-1",
  ["layer 149"] = "volcanic-purple-heat-2",
  ["layer 150"] = "volcanic-purple-heat-3",
  ["layer 151"] = "volcanic-purple-heat-4",
  ["layer 152"] = "frozen-snow-0",
  ["layer 153"] = "frozen-snow-1",
  ["layer 154"] = "frozen-snow-2",
  ["layer 155"] = "frozen-snow-3",
  ["layer 156"] = "frozen-snow-4",
  ["layer 157"] = "frozen-snow-5",
  ["layer 158"] = "frozen-snow-6",
  ["layer 159"] = "frozen-snow-7",
  ["layer 160"] = "frozen-snow-8",
  ["layer 161"] = "frozen-snow-9",
  ["layer 162"] = "landfill",
  ["layer 163"] = "tile-unknown",
  ["layer 164"] = "water-wube",
  ["layer 165"] = "dirt-1",
  ["layer 166"] = "nuclear-ground",
  ["layer 167"] = "tutorial-grid",
  ["layer 168"] = "Arci-asphalt",
  ["layer 169"] = "Arci-asphalt-zebra-crossing-horizontal, Arci-asphalt-zebra-crossing-vertical",
  ["layer 170"] = "Arci-asphalt-triangle-white-up, Arci-asphalt-triangle-white-left",
  ["layer 171"] = "Arci-asphalt-triangle-white-right",
  ["layer 172"] = "Arci-asphalt-triangle-white-down",
  ["layer 173"] = "Arci-asphalt-hazard-white-right, Arci-asphalt-hazard-white-left",
  ["layer 174"] = "Arci-asphalt-hazard-yellow-right, Arci-asphalt-hazard-yellow-left",
  ["layer 175"] = "Arci-asphalt-hazard-red-right, Arci-asphalt-hazard-red-left",
  ["layer 176"] = "Arci-asphalt-hazard-blue-right, Arci-asphalt-hazard-blue-left",
  ["layer 177"] = "Arci-asphalt-hazard-green-right, Arci-asphalt-hazard-green-left",
  ["layer 178"] = "Arci-marking-white-straight-horizontal, Arci-marking-white-straight-vertical",
  ["layer 179"] = "Arci-marking-white-right-turn-up, Arci-marking-white-right-turn-left",
  ["layer 180"] = "Arci-marking-white-right-turn-right",
  ["layer 181"] = "Arci-marking-white-right-turn-down",
  ["layer 182"] = "Arci-marking-white-left-turn-up, Arci-marking-white-left-turn-left",
  ["layer 183"] = "Arci-marking-white-left-turn-right",
  ["layer 184"] = "Arci-marking-white-left-turn-down",
  ["layer 185"] = "Arci-marking-yellow-straight-horizontal, Arci-marking-yellow-straight-vertical",
  ["layer 186"] = "Arci-marking-yellow-right-turn-up, Arci-marking-yellow-right-turn-left",
  ["layer 187"] = "Arci-marking-yellow-right-turn-right",
  ["layer 188"] = "Arci-marking-yellow-right-turn-down",
  ["layer 189"] = "Arci-marking-yellow-left-turn-up, Arci-marking-yellow-left-turn-left",
  ["layer 190"] = "Arci-marking-yellow-left-turn-right",
  ["layer 191"] = "Arci-marking-yellow-left-turn-down",
  ["layer 192"] = "Arci-marking-white-diagonal-left, Arci-marking-white-diagonal-right",
  ["layer 193"] = "Arci-marking-yellow-diagonal-left, Arci-marking-yellow-diagonal-right",
  ["layer 194"] = "stone-path",
  ["layer 195"] = "concrete",
  ["layer 196"] = "hazard-concrete-left, hazard-concrete-right",
  ["layer 197"] = "refined-concrete",
  ["layer 198"] = "refined-hazard-concrete-left, refined-hazard-concrete-right",
  ["layer 199"] = "red-refined-concrete",
  ["layer 200"] = "lab-dark-1",
  ["layer 201"] = "lab-dark-2",
  ["layer 202"] = "lab-white",
  ["layer 203"] = "green-refined-concrete",
  ["layer 204"] = "blue-refined-concrete",
  ["layer 205"] = "orange-refined-concrete",
  ["layer 206"] = "yellow-refined-concrete",
  ["layer 207"] = "pink-refined-concrete",
  ["layer 208"] = "purple-refined-concrete",
  ["layer 209"] = "black-refined-concrete",
  ["layer 210"] = "brown-refined-concrete",
  ["layer 211"] = "cyan-refined-concrete",
  ["layer 212"] = "acid-refined-concrete"
}
   5.826 Loading mod basic-robots 0.1.1 (data-final-fixes.lua)
   6.028 Loading mod aai-programmable-structures 0.7.3 (data-final-fixes.lua)
   6.245 Loading mod aai-programmable-vehicles 0.7.9 (data-final-fixes.lua)
   6.246 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:264: aai_make_ai_vehicles: car
   6.246 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:272: aai_make_ai_vehicles gun: vehicle-machine-gun
   6.246 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:282: aai_make_ai_vehicles: car valid guns: 1
   6.246 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:300: aai_make_ai_vehicles: car found item car
   6.247 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:319: aai_make_ai_vehicles: car found recipe
   6.247 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:334: aai_make_ai_vehicles: car found tech
   6.247 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:346: aai_make_ai_vehicles ai version: car with vehicle-machine-gun
   6.257 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:264: aai_make_ai_vehicles: tank
   6.257 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:272: aai_make_ai_vehicles gun: tank-cannon
   6.257 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:272: aai_make_ai_vehicles gun: tank-flamethrower
   6.257 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:272: aai_make_ai_vehicles gun: tank-machine-gun
   6.257 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:282: aai_make_ai_vehicles: tank valid guns: 3
   6.258 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:300: aai_make_ai_vehicles: tank found item tank
   6.258 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:319: aai_make_ai_vehicles: tank found recipe
   6.258 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:334: aai_make_ai_vehicles: tank found tech
   6.258 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:346: aai_make_ai_vehicles ai version: tank with tank-cannon
   6.268 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:346: aai_make_ai_vehicles ai version: tank with tank-flamethrower
   6.279 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:346: aai_make_ai_vehicles ai version: tank with tank-machine-gun
   6.290 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:264: aai_make_ai_vehicles: spidertron
   6.290 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:272: aai_make_ai_vehicles gun: spidertron-rocket-launcher-1
   6.290 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:272: aai_make_ai_vehicles gun: spidertron-rocket-launcher-2
   6.290 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:272: aai_make_ai_vehicles gun: spidertron-rocket-launcher-3
   6.290 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:272: aai_make_ai_vehicles gun: spidertron-rocket-launcher-4
   6.290 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:282: aai_make_ai_vehicles: spidertron valid guns: 1
   6.290 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:300: aai_make_ai_vehicles: spidertron found item spidertron
   6.290 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:319: aai_make_ai_vehicles: spidertron found recipe
   6.290 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:334: aai_make_ai_vehicles: spidertron found tech
   6.290 Script @__aai-programmable-vehicles__/prototypes/ai-vehicles.lua:346: aai_make_ai_vehicles ai version: spidertron with spidertron-rocket-launcher-1
   6.528 Loading mod Shortcuts-ick 1.1.19 (data-final-fixes.lua)
   6.766 Checksum for core: 4236520717
   6.766 Checksum of base: 2952508797
   6.766 Checksum of ket: 3131643138
   6.766 Checksum of WireShortcuts: 1078595965
   6.766 Checksum of aai-signals: 3732766133
   6.766 Checksum of aai-zones: 764660141
   6.766 Checksum of alien-biomes: 1192846167
   6.766 Checksum of AsphaltPaving: 2850825461
   6.766 Checksum of basic-robots: 2956459103
   6.766 Checksum of Concrete-Tints: 1818271709
   6.766 Checksum of flib: 2887125953
   6.766 Checksum of power-grid-comb: 4082659851
   6.766 Checksum of romulinhosresearchqueuealwaystrue: 0
   6.766 Checksum of aai-programmable-structures: 3615576385
   6.766 Checksum of aai-programmable-vehicles: 2988324975
   6.766 Checksum of Shortcuts-ick: 1027980480
   7.081 Error ModManager.cpp:1574: Error in assignID: item with name 'foobar' does not exist.

Source: disabled-foobar (night-vision-equipment).
   7.264 Initial atlas bitmap size is 16384
   7.264 Created atlas bitmap 2048x944 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   7.285 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   7.344 Parallel Sprite Loader initialized (threads: 11)
   7.693 Sprites loaded
   7.708 Generated mipmaps (5) for atlas [0] of size 2048x944   
   7.708 Custom mipmaps uploaded.
   7.718 Custom inputs active: 45
   7.721 Factorio initialised

User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5206
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: [1.1.34] equipment name need to be a item name

Post by eradicator »

meifray wrote:
Wed Jun 09, 2021 11:14 pm
not working for me :< ,which version you are using?
Tested in 1.1.34 vanilla, no other mods.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

meifray
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Sat May 29, 2021 6:12 pm
Contact:

Re: [1.1.34] equipment name need to be a item name

Post by meifray »

eradicator wrote:
Thu Jun 10, 2021 12:06 am
meifray wrote:
Wed Jun 09, 2021 11:14 pm
not working for me :< ,which version you are using?
Tested in 1.1.34 vanilla, no other mods.
comfirm in 1.1.34 vanilla,it indeed was caused by mod interaction,
next time I gonna test thing in vanilla first.


sorry for wasting too many people`s time.

Post Reply

Return to “Modding help”