[0.17+] Space Exploration WIP
-
- Fast Inserter
- Posts: 128
- Joined: Wed Aug 23, 2017 10:17 pm
- Contact:
Re: [0.17+] Space Exploration WIP
I found that resource patches aren't really a big concern.
I did set up core drills to get an infinite supply early on though
Perhaps the biggest way to speed things up from the way my play though has gone so far would be to be more wasteful of human life, and explore more aggressively.
More cargo rockets to deliver stuff rapidly instead of letting cargo ships drift lazily between stars on the solar wind instead of using engine power too
I did set up core drills to get an infinite supply early on though
Perhaps the biggest way to speed things up from the way my play though has gone so far would be to be more wasteful of human life, and explore more aggressively.
More cargo rockets to deliver stuff rapidly instead of letting cargo ships drift lazily between stars on the solar wind instead of using engine power too
Re: [0.17+] Space Exploration WIP
Code: Select all
if entity.type == "linked-container" then
local link_id = entity.surface.index + 2
local zone = Zone.from_surface(entity.surface)
if zone and zone.type == "anomaly" then
link_id = (math.floor(game.tick / 3600) % 600) + 1
end
if not zone then
local vault = Ancient.vault_from_surface(entity.surface)
if vault then
link_id = 1
end
end
Re: [0.17+] Space Exploration WIP
questions
RSO , BOB, Angels and Pyadons mods future compartible?
RSO , BOB, Angels and Pyadons mods future compartible?
Re: [0.17+] Space Exploration WIP
find bug..
not access to discord
\
find mods in trable
not access to discord
\
find mods in trable
Last edited by Airat9000 on Mon Jun 07, 2021 9:59 am, edited 2 times in total.
-
- Filter Inserter
- Posts: 359
- Joined: Thu Jun 01, 2017 12:05 pm
- Contact:
Re: [0.17+] Space Exploration WIP
Since there is no access to the discord ..
I want to say about the mod!
Great just great = more realism ..
Ideas and suggestions (I hope they will see)
1) add a generator of the amount of resources if you can no longer do it as in RSO mod compatibility .. or agree if you can, the game will only get better.
2) more resources from the home planet (at least tungsten, lead, titanium, gold, silver and others), but it is better to combine it with the Bob mod! it will generally be gorgeous and even better without crap. in terms of electronics
3) with an angel mod - it would be gorgeous - there is more chemistry that is an integral part of our world (realism in oil and gas and chemistry).
4) or bitumen mod
a couple of questions ..
1) how many planets can be discovered and how huge is the map of the universe? endless? Is there a limit of 99999999 cells or how many are there?
and most importantly - it eats little resources on ordinary computers and 10 year old 6 core processors normally like this.
minus only many mods to which we are accustomed do not work.
But overall I liked it.
Так как нет доступа к дискорду..
Хочу сказать про мод!
Отличный просто отличный = больше реализма..
Идеи и предложения (надеюсь увидят)
1) добавьте пож-ва генератор количества ресурсов если уже нельзя сделать как в RSO мод совместимость.. или договоритесь если сможете, игра станет только лучше.
2) побольше ресурсов с родной планеты (хотя бы вольфрам, свинец, титан, золото, серебро и прочие) а лучше совместить ее с Боб модом! то вообще шикарно будет и даже лучше без гемора. в плане электроники
3) с ангелс модом - было бы шикарно - там больше химии которая неотлимая часть нашего мира (реализма в нефти и газе и химии).
4) или битумен мод
пару вопросов..
1) сколько можно открыть планет и на сколько огромна карта вселенной? бесконечна? есть лимит в 99999999 клеток или сколько там?
а самое главное - мало жрет ресурсов на обычных компах и 10 летних 6 ядерных процессорах нормально так.
минус только многие моды к которым мы привыкли не работают.
Но в целом мне понравилось.
I want to say about the mod!
Great just great = more realism ..
Ideas and suggestions (I hope they will see)
1) add a generator of the amount of resources if you can no longer do it as in RSO mod compatibility .. or agree if you can, the game will only get better.
2) more resources from the home planet (at least tungsten, lead, titanium, gold, silver and others), but it is better to combine it with the Bob mod! it will generally be gorgeous and even better without crap. in terms of electronics
3) with an angel mod - it would be gorgeous - there is more chemistry that is an integral part of our world (realism in oil and gas and chemistry).
4) or bitumen mod
a couple of questions ..
1) how many planets can be discovered and how huge is the map of the universe? endless? Is there a limit of 99999999 cells or how many are there?
and most importantly - it eats little resources on ordinary computers and 10 year old 6 core processors normally like this.
minus only many mods to which we are accustomed do not work.
But overall I liked it.
Так как нет доступа к дискорду..
Хочу сказать про мод!
Отличный просто отличный = больше реализма..
Идеи и предложения (надеюсь увидят)
1) добавьте пож-ва генератор количества ресурсов если уже нельзя сделать как в RSO мод совместимость.. или договоритесь если сможете, игра станет только лучше.
2) побольше ресурсов с родной планеты (хотя бы вольфрам, свинец, титан, золото, серебро и прочие) а лучше совместить ее с Боб модом! то вообще шикарно будет и даже лучше без гемора. в плане электроники
3) с ангелс модом - было бы шикарно - там больше химии которая неотлимая часть нашего мира (реализма в нефти и газе и химии).
4) или битумен мод
пару вопросов..
1) сколько можно открыть планет и на сколько огромна карта вселенной? бесконечна? есть лимит в 99999999 клеток или сколько там?
а самое главное - мало жрет ресурсов на обычных компах и 10 летних 6 ядерных процессорах нормально так.
минус только многие моды к которым мы привыкли не работают.
Но в целом мне понравилось.
-
- Inserter
- Posts: 20
- Joined: Mon Jan 06, 2020 6:02 am
- Contact:
Re: [0.17+] Space Exploration WIP
There is access to discord !!
Try it harder !!!
Try it harder !!!
Re: [0.17+] Space Exploration WIP
Discord blocked me - not access in email, I solve the issue
-
- Filter Inserter
- Posts: 359
- Joined: Thu Jun 01, 2017 12:05 pm
- Contact:
Re: [0.17+] Space Exploration WIP
I literally linked it right above your post...
Not sure what exactly you mean, but there is a reason RSO is not supported - it's pretty useless. Due to the planets being the way they are, you don't need to start in the center - you could start at the corners as well.
Mod support is planned, but not yet done.Airat9000 wrote: ↑Mon Jun 07, 2021 9:07 am2) more resources from the home planet (at least tungsten, lead, titanium, gold, silver and others), but it is better to combine it with the Bob mod! it will generally be gorgeous and even better without crap. in terms of electronics
3) with an angel mod - it would be gorgeous - there is more chemistry that is an integral part of our world (realism in oil and gas and chemistry).
I think a few hundred? It's certainly not endless or super huge. Just count them.
Re: [0.17+] Space Exploration WIP
I'm talking about the universe , RSO I'm talking about the fact that the logic of the formation of resources that would be more, resources at a distance from the beginning of the planet or from the corner. and more can be generated.DarkShadow44 wrote: ↑Mon Jun 07, 2021 10:05 amI literally linked it right above your post...
Not sure what exactly you mean, but there is a reason RSO is not supported - it's pretty useless. Due to the planets being the way they are, you don't need to start in the center - you could start at the corners as well.
Mod support is planned, but not yet done.Airat9000 wrote: ↑Mon Jun 07, 2021 9:07 am2) more resources from the home planet (at least tungsten, lead, titanium, gold, silver and others), but it is better to combine it with the Bob mod! it will generally be gorgeous and even better without crap. in terms of electronics
3) with an angel mod - it would be gorgeous - there is more chemistry that is an integral part of our world (realism in oil and gas and chemistry).
I think a few hundred? It's certainly not endless or super huge. Just count them.
-
- Filter Inserter
- Posts: 359
- Joined: Thu Jun 01, 2017 12:05 pm
- Contact:
Re: [0.17+] Space Exploration WIP
I know, and that's why I told you.
Again, there's not too much use for that when you can simply land anywhere on the planet. Why would you want the outsides be more rewarding if it's not hard to get there?
Re: [0.17+] Space Exploration WIP
I would like to understand how many planets you can open on the map - the map is infinite, right? Or is the restriction the same as the normal map?
-
- Filter Inserter
- Posts: 359
- Joined: Thu Jun 01, 2017 12:05 pm
- Contact:
Re: [0.17+] Space Exploration WIP
As I said, there is a limited amount of solar systems and planets. If you want to count them, just use the creative mode mod.
Re: [0.17+] Space Exploration WIP
This is what I understood, it turns out 600 planets on the map can not be? or all moons and planets maybe 10,000?DarkShadow44 wrote: ↑Tue Jun 08, 2021 12:21 pm As I said, there is a limited amount of solar systems and planets. If you want to count them, just use the creative mode mod.
it would just be interesting to create space bases in the dark places of the universe (in black cells).
-
- Filter Inserter
- Posts: 359
- Joined: Thu Jun 01, 2017 12:05 pm
- Contact:
Re: [0.17+] Space Exploration WIP
I have no idea what you're trying to tell me.
-
- Inserter
- Posts: 20
- Joined: Mon Jan 06, 2020 6:02 am
- Contact:
Re: [0.17+] Space Exploration WIP
Airat9000 wrote: ↑Tue Jun 08, 2021 12:25 pmThis is what I understood, it turns out 600 planets on the map can not be? or all moons and planets maybe 10,000?DarkShadow44 wrote: ↑Tue Jun 08, 2021 12:21 pm As I said, there is a limited amount of solar systems and planets. If you want to count them, just use the creative mode mod.
it would just be interesting to create space bases in the dark places of the universe (in black cells).
You can do this.
Are you now in discord ?
Re: [0.17+] Space Exploration WIP
limits planets their number can be more than 600? or higher? randomly located in the universe or only in the same places?
-
- Burner Inserter
- Posts: 8
- Joined: Fri Oct 30, 2020 3:02 am
- Contact:
Re: [0.17+] Space Exploration WIP
This suggestion may be just due to my stupidity... I wish the recipe of "Neural anomaly data" can have 2 output for advanced neural gel instead of 2 inputs... this is making it very difficult to place...
Space Exploration
I have set up the signal and receiver and currently items are being loaded into the rocket but extremely slowly. How do you increase the speed and number of items being loaded into the rocket?
Re: Space Exploration
surround the silo with loaders (or a few layers of bobs inserters if you play with those). keep the chests that the loaders take from full with whatever the loaders need to load. if you are having trouble with that last part work on that.