Worker robot speed 3 requires utility science but does not depend on utility science.
Worker speed 3 and utility science.
Re: Worker speed 3 and utility science.
This is not a bug.
- Ranakastrasz
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Re: Worker speed 3 and utility science.
More specifically, all tiered researches, damage, robots, inserters, etc, don't include their science pack prerequisites, aside from the first one. Not entirely sure why, but given you clearly can't research them before that science pack is researched and produced, it isn't a huge deal.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: Worker speed 3 and utility science.
Then call it an improvement.
I also stumbled over these things when I was new to Factorio. Why? Because my interpretation was: If a technology in the "Research" screen has a light-brown background then I should be able to research it. If not it should be red. That assumption is broken by these missing prerequisites and it confused me.
Up to this day i thought - OK, they will fix this stuff some day. Declaring it just "not a bug" makes me sad.
There are quite some leveled technologies which proves your statement false. Some examples:Ranakastrasz wrote: ↑Mon May 24, 2021 2:36 am More specifically, all tiered researches, damage, robots, inserters, etc, don't include their science pack prerequisites, aside from the first one.
- Worker robot speed 6 (requires white) That's blatantly the successor tech of the thing we talks about here!
- Military 2 (green)
- Military 3 (black & blue)
- Advanced material processing 2 (blue)
- all Level 3 Modules (purple)
It's not a huge deal but it makes the game a little less polished and a little more idiosyncratic. On the other hand: It also should be not a huge deal to add the missing dependencies in a bugfix.Ranakastrasz wrote: ↑Mon May 24, 2021 2:36 am Not entirely sure why, but given you clearly can't research them before that science pack is researched and produced, it isn't a huge deal.
Author of: Factorio Blueprint Decoder
Re: Worker speed 3 and utility science.
To research a new tech requires not merely that you have the tech to produce the required science flasks, but that you actually are producing them. The ochre background never guarantees that!
(I'm not disagreeing with the suggestion being made here, just saying that this particular argument for it is not completely cut-and-dried.)
Re: Worker speed 3 and utility science.
My point was not about actual production of bottles which is completley outside the "Research" screen. I confined myself to the user experience of the "Reasearch" screen only.
So I think you put more into my words than I intended. I'm sorry for sending you onto a wrong path of thoughts.
Author of: Factorio Blueprint Decoder