Handle wire placement with undo

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sparr
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Handle wire placement with undo

Post by sparr »

Currently wire placement is ignored by undo. I would like to be able to undo a wire placement (or ten)
slippycheeze
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Re: Handle wire placement with undo

Post by slippycheeze »

I am so-so on this, but I do keep forgetting it is true. Then I deconstruct the thing I last built, because I tried to undo wire placement.

It hurts a bit more than I'm usually close to whatever that is, so the robots are very fast and pull it to bits, and that I can't redo ... so everything I just destroyed loses all the wire connections they had.

Which is kind of an undo of wire placement, but definitely not the one I wanted. ;)
qzjul
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Re: Handle wire placement with undo

Post by qzjul »

This! It's so annoying to go "undo undo undo" waiting for the wire to disappear, and realizing the stuff you've been working on is being taken apart! And probably while in the middle of making some overly-complicated circuit.


Especially since it's so hard to see what wires are there to begin with...
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ssilk
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Re: Handle wire placement with undo

Post by ssilk »

That’s another point for using a tool instead crafting stupid wires. Because it’s completely non-logical that wires just disappear into air.

See
viewtopic.php?f=6&t=9092

https://mods.factorio.com/mod/WireShortcuts
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