Not flat water?...

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PanTobi
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Not flat water?...

Post by PanTobi »

I was just looking at "Spectator Island" i made for BiterBattles...
Still need to find way to copy / paste it instead of concrete Circle xDD

but when i was looking at that pic... i started to wonder...
Why Factorio water is so flat and ugly?...

btw. if u want to see how Spectators Island look:
Pic

Anywaa... why Factorio have water as Tile instead of Object that is draw over terrain?...
1. Generate Landscape ( for example current generator BUT with disabled water )
2. place "Water" over Land tiles with Depth Alpha
so for example we have 3 Water Tiles or Objects that are draw over Land tile and we have
-> ( Low Depth ) Water Alpha 25%
-> ( Medium Depth ) Water Alpha 50%
-> ( Bottom of the Ocean :OOO ) Water Alpha 75%

This way we can see bottom of the water

Here i made little Example:

Ofc. its just same world generated twice ( once with wated one without water )
and pictures connected into one :x...

I was using Alpha 50% in this example...
s1.png
s1.png (1.06 MiB) Viewed 2282 times

Here You have how it will look with 3 Layers of water ( 25% / 50% / 75% )
s1.png
s1.png (1.68 MiB) Viewed 2276 times
ofc. Results are rly poor in this example in Game it could look much better...
because im just using Alpha to Blend all layers together...

but Game could do it much much better
Qon
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Re: Not flat water?...

Post by Qon »

Shallow water does exist in Factorio already though. It's just not used by the map generator. Use the /editor command to place some and compare.
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PanTobi
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Re: Not flat water?...

Post by PanTobi »

I spent around 1500 hours in Factorio Map Editor...
i know about Shallow water... and its tra*@ AF...

i never use Shallow water because it looks too bad...
nuhll
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Re: Not flat water?...

Post by nuhll »

thats a really nice idea.... :idea:
Qon
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Re: Not flat water?...

Post by Qon »

PanTobi wrote: Sat May 15, 2021 7:37 pm I spent around 1500 hours in Factorio Map Editor...
i know about Shallow water... and its tra*@ AF...

i never use Shallow water because it looks too bad...
Press X to doubt.
You wrote your entire piece without mentioning shallow water once, even though it's exactly what you ask for.
PanTobi wrote: Sat May 15, 2021 1:17 pm ofc. Results are rly poor in this example in Game it could look much better...
because im just using Alpha to Blend all layers together...

but Game could do it much much better
Really? You have twice now about how both normal and shallow water looks bad, but "Game could do it much better"?
What is it that they could do much better that you can't? Show us or at least tell us what it is that you expect from the better looking water.
Also, but you still think yours look better?
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Xelephant
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Re: Not flat water?...

Post by Xelephant »

I personally prefer the current water implementation over your mockup water picture.
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Re: Not flat water?...

Post by Milenier »

This is a really good idea... also this could be great for how landfills work and redirecting water to be in more suitable areas.
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ssilk
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Re: Not flat water?...

Post by ssilk »

This suggestion drifts completely into a discussion about taste. Which is problematic to be discussed here. 8-) I need to close it, when it gets too much into taste.

@PanTobi The problems with this suggestion has already been pointed out by Qon. It would be useful to add that.

My personal opinion is this: I think you are pointing to something that makes sense to think over it. But please don’t argue with taste. ;)
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