I have 2 full storage tanks of oil (The pumpjacks have stopped), but the network is reporting "49k" oil and "<= 50000" is returning false on a decider combinator, so my train station never activates.
Changing this to "<=49999" returns true, so it's as if the tank is full at 49999 instead of 50000.
I have tried attaching a pump into the tanks to try to force oil through but that didn't work.
I don't have any mods that should be affecting this, but full mod list:
EvoGui 0.4.601
FNEI 0.4.1
MaxRateCalculator 3.4.48
base 1.1.32
big-data-string 1.0.0
rso-mod 6.2.4
[1.1.32] Storage tanks reporting incorrect amount to circuit network
Re: [1.1.32] Storage tanks reporting incorrect amount to circuit network
Please find my save file with the issue attached.
The bug is apparent in stations "Joey Corless" and "Aiden Rooney".
The Joey Corless decider combinator is set to "<= 50k" and never is true even with 2 full tanks. The Aiden Rooney combinator is set to "<=49999" and is true when the tanks fill. In both loctions the networks show "49k" when tanks are full.
The bug is apparent in stations "Joey Corless" and "Aiden Rooney".
The Joey Corless decider combinator is set to "<= 50k" and never is true even with 2 full tanks. The Aiden Rooney combinator is set to "<=49999" and is true when the tanks fill. In both loctions the networks show "49k" when tanks are full.
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Re: [1.1.32] Storage tanks reporting incorrect amount to circuit network
Put pumps before your fluid tanks and it works fine - your tanks aren't actually full, just very nearly full so the fluid system won't try to put more in it unless you force it - ie via pumps.
get_fluid_count() on one shows 24999.393621317 for one and 24999.648325422 for the either. Not quit entirely full, but full enough a pipe won't transfer into it. Pumps avoid that.
get_fluid_count() on one shows 24999.393621317 for one and 24999.648325422 for the either. Not quit entirely full, but full enough a pipe won't transfer into it. Pumps avoid that.