A rocket silo recipe that outputs more than 1 rocket part per recipe only gets counted as one rocket part for rocket progress, as if recipe completion is what really matters as opposed to the output item count.
A mod and a save on the attachments demonstrate the issue.
[1.1.33]Rocket silo treats one recipe craft as one rocket part instead of using one output item
[1.1.33]Rocket silo treats one recipe craft as one rocket part instead of using one output item
- Attachments
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- rocketpartsave.zip
- (1.11 MiB) Downloaded 84 times
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- morerocketparts_1.0.0.zip
- (521 Bytes) Downloaded 71 times
Re: [1.1.33]Rocket silo treats one recipe craft as one rocket part instead of using one output item
Hello, that's indeed how it works - one finished crafting cycle translates to one rocket part. I don't consider current behavior a bug. Because making it work differently requires deeper changes into how rocket silo works and is defined in lua prototypes, I suggest you make a modding interface request, if you wish it to work differently.