I would like to formally request that on_cutscene_cancelled() be called when a cutscene ends on its own, OR we get a separate event (e.g. on_cutscene_ended) for when a cutscene ends without being cancelled.
Thanks

That doesn't work when waiting for a cutscene that was started by another mod.Klonan wrote: Mon Apr 19, 2021 9:37 pm Whats wrong with just using on_cutscene_waypoint_reached and knowing which one is the final one?
Agreed, such an event could be useful. In my character-selector mod I wouldn't have to rely on other mods informing me that they are about to change to the controller type.ickputzdirwech wrote: Tue Mar 29, 2022 3:00 pm I would like to request an event called on_player_controller_changed or something similar.
…
My use case is that I want to know when another mod changes the controller. There already is on_player_toggled_map_editor but obviously mods use other controllers as well.
Code: Select all
player.character = nil
player.create_character("new_character")
Code: Select all
new_char = player.surface.create_entity{name = "new_character", position = player.position, force = player.force}
player.character = new_char