steps to reproduce:
Code: Select all
1. listen to the event
script.on_event(defines.events.on_cutscene_cancelled, function(event)
game.print("on_cutscene_cancelled")
end)
2. Create a cutscene and terminate it early with /c game.player.exit_cutscene()
3. The event is called and text is printed to console
4. Create a cutscene and let it play out without cancelling it.
5. The event does not fire and nothing is printed.