I've come up with a weird issue and I noticed several things were not what I had set them to.
1. The technology required material science despite not being set.
2. Material science was a prerequesit despite not being set.
3. The quantity of science required was 60 despite being set to 100.
Oddly after some trial and error I noticed that adding the biological science pack to the the science ingredients triggereed all these issues. Removing it fixed the issue. ~Removing line 19 "{ data_util.se_prefix .. "biological-science-pack-1", 1 }," From the science packs required fixes all 3 of the above irregularities.
For now all I've changed is the grid size and power while I try to work out whats up.
Code: Select all
local data_util = require("data_util")
local lifesupport_equipment_prototypes = {
["lifesupport-equipment-mini-1"] = {
tier = 1, grid_width = 1, grid_height = 1, power = "30kW",
ingredients = {
{data_util.se_prefix .. "bioscrubber", 2},
{data_util.se_prefix .. "space-pipe", 2},
{data_util.se_prefix .. "lifesupport-equipment-1", 1},
{data_util.se_prefix .. "beryllium-plate", 2},
{data_util.se_prefix .. "biochemical-data", 1}
},
science_packs = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "production-science-pack", 1 },
{ data_util.se_prefix .. "rocket-science-pack", 1 },
{ data_util.se_prefix .. "biological-science-pack-1", 1 },
},
prerequisites = {
data_util.se_prefix .. "lifesupport-equipment-1",
data_util.se_prefix .. "bioscrubber"
}
}, -- +25% efficiency
}
for name, lep in pairs(lifesupport_equipment_prototypes) do
local lifesupport_equipment = table.deepcopy(data.raw["movement-bonus-equipment"]["exoskeleton-equipment"])
lifesupport_equipment.name = data_util.mod_prefix ..name
lifesupport_equipment.movement_bonus = 0
lifesupport_equipment.energy_consumption = lep.power
lifesupport_equipment.sprite = { filename = "__space-exploration-extra-items__/graphics/equipment/"..name..".png", width = 128, height = 128, priority = "medium" }
--lifesupport_equipment.background_color = { r = 0.2, g = 0.3, b = 0.6, a = 1 }
lifesupport_equipment.shape = { width = lep.grid_width, height = lep.grid_width, type = "full" }
lifesupport_equipment.categories = {"armor-jetpack"} -- we only want to put lifesupports in armors, same as jetpacks. Let's jump on an existing restriction. Should be safe as long as jetpacks is a hard req.
local lifesupport_item = table.deepcopy(data.raw["item"]["exoskeleton-equipment"])
lifesupport_item.name = data_util.mod_prefix ..name
lifesupport_item.icon = "__space-exploration-extra-items__/graphics/icons/"..name..".png"
lifesupport_item.icon_mipmaps = 1
lifesupport_item.icon_size = 64
lifesupport_item.placed_as_equipment_result = data_util.mod_prefix ..name
local lifesupport_recipe = table.deepcopy(data.raw["recipe"]["exoskeleton-equipment"])
lifesupport_recipe.name = data_util.mod_prefix ..name
lifesupport_recipe.icon = icon_path
lifesupport_recipe.icon_size = 64
lifesupport_recipe.icon_mipmaps = 1
lifesupport_recipe.enabled = false
lifesupport_recipe.result = data_util.mod_prefix .. name
lifesupport_recipe.ingredients = lep.ingredients
lifesupport_recipe.energy_required = lep.tier * 10
lifesupport_recipe.category = "lifesupport"
local lifesupport_tech = {
type = "technology",
name = data_util.mod_prefix .. name,
effects = { { type = "unlock-recipe", recipe = data_util.mod_prefix ..name } },
icon = "__space-exploration-extra-items__/graphics/technology/"..name..".png",
icon_size = 128,
order = "e-g",
prerequisites = lep.prerequisites,
unit = {
count = lep.tier * 100,
time = 30,
ingredients = lep.science_packs
},
}
data:extend({
lifesupport_equipment,
lifesupport_item,
lifesupport_recipe,
lifesupport_tech
})
end