Toggle "Destination full" messages
Moderator: ickputzdirwech
Re: Toggle "Destination full" messages
it should really only show in debug info like the Repath indicator.
Re: Toggle "Destination full" messages
This suggestion sounds for me similar to the need to have less blinking warning signs on entities (power failure).
viewtopic.php?f=6&t=67531 Option to Remove Blinking Icons for Missing Power Source or Low Power
viewtopic.php?f=6&t=67531 Option to Remove Blinking Icons for Missing Power Source or Low Power
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Toggle "Destination full" messages
it's pretty different, please don't lump them together.ssilk wrote: ↑Mon Dec 14, 2020 5:33 am This suggestion sounds for me similar to the need to have less blinking warning signs on entities (power failure).
viewtopic.php?f=6&t=67531 Option to Remove Blinking Icons for Missing Power Source or Low Power
Re: Toggle "Destination full" messages
the message could be simply fixed here:
and then the whole flying text could be removed.
[1.1.30] flyingtext for destination full is inconsistent
double headed trains might not print it at the right end.
also, i'd rather this text just not be here at all. can we disable it? the flyingtext entities can be an unnecessary burden.
Re: [1.1.30] flyingtext for destination full is inconsistent
Moving to ideas
Re: [1.1.30] flyingtext for destination full is inconsistent
....really? it's a bug.
- ickputzdirwech
- Filter Inserter
- Posts: 794
- Joined: Sun May 07, 2017 10:16 am
- Contact:
Re: Toggle "Destination full" messages
[ick] Merged with older thread around the same problem.
In regards to the double headed trains: I think the issue here is that the game probably doesn't really know where the front end of the train is, since it can't find a destination and therefore doesn't know in which direction the train should continue.
In regards to the double headed trains: I think the issue here is that the game probably doesn't really know where the front end of the train is, since it can't find a destination and therefore doesn't know in which direction the train should continue.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Re: Toggle "Destination full" messages
just use the same direction it entered. then it will be consistent per station. also, it does find a dest.. it's just full.ickputzdirwech wrote: ↑Tue Apr 13, 2021 3:05 pm [ick] Merged with older thread around the same problem.
In regards to the double headed trains: I think the issue here is that the game probably doesn't really know where the front end of the train is, since it can't find a destination and therefore doesn't know in which direction the train should continue.
for what it's worth, in my example, there is only one direction the trains can ever travel.