I'm not sure if this is possible to do currently.
But what I'd like to do is to be able to set up my trains so they only leave a station when (x amount of time has passed) {and}/{or} [({less than} / {greater than} y of z item is in the train) {and}/{or} ({less than} / {greater than} v of w item is in the train), etc, etc.]
Is this possible? Alternatively, what about a signal that is overridden to red when a wire signal is active?
[Request] Smart-inserter style train control
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- Long Handed Inserter
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Re: [Request] Smart-inserter style train control
Possible with the Smart Circuits mod, particularly the OmniActivator.
Re: [Request] Smart-inserter style train control
Afaik you can't override a signal.
There is also a simple mod by JLBShecky: https://forums.factorio.com/forum/vie ... 07&p=40927
It hasn't been updated to utilize "ontrainchangedstate" and still operates on a timer, though.
There is also a simple mod by JLBShecky: https://forums.factorio.com/forum/vie ... 07&p=40927
It hasn't been updated to utilize "ontrainchangedstate" and still operates on a timer, though.
Re: [Request] Smart-inserter style train control
I never actually got around to actually making said idea into an actual mod and as it stands the thread is nothing more than a bit of documentation on how to implement the idea. Although I am apt to want to say that the reason that I haven't released something is because of the current custom GUI instability stuff and such, if I am completely honest the main reason is that I really haven't felt the passion/interest to do any modding of any kind for some time now, and I don't want to start something only to abandon it to quickly, as I know I am apt to potentially do if I know myself at all.MF- wrote:Afaik you can't override a signal.
There is also a simple mod by JLBShecky: https://forums.factorio.com/forum/vie ... 07&p=40927
It hasn't been updated to utilize "ontrainchangedstate" and still operates on a timer, though.