Allow more filters in deconstruction planners

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ickputzdirwech
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Allow more filters in deconstruction planners

Post by ickputzdirwech »

What ?
Right now you can't set more than 30 filters in a deconstruction planner. I suggest to remove this restriction and instead add more rows automatically similar to how personal logistic requests work.
Why ?
This would allow even more universal and specific deconstruction planners. An example:
You want a deconstruction planner that removes all environmental entities like trees, rocks, fish and cliffs. This would already take up 25 of the 30 filter slots. If you now want to add let's say rails, curved rails, rail signals, chain signals and train stops you already reached the limit. No slot available for items on ground for example.
This only gets worse in modded games of course.

Using the reversing "blacklist" setting is also not always an option, since you might have more than 30 entities you don't want to deconstruct.
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jodokus31
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Re: Allow more filters in deconstruction planners

Post by jodokus31 »

+1
or make trees/rocks option addable to existing selections

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Re: Allow more filters in deconstruction planners

Post by Sunrosa »

I don't know if bumping old posts is discouraged here, but I figured it's better than creating a new post outright for this topic. The filter limit seems very arbitrary, as the only way to get around it is to create multiple deconstruction planners, on whitelist mode, and use each of them sequentially over a single spot, manually selecting it each time. It doesn't really have anything to do with game balance, just quality of life. When I searched around for mods to get around this issue, I found nothing. When I discovered this, I wasn't trying to do anything absurd, either. I was just trying to deconstruct part of my starter base while leaving certain structures around, with the deconstruction planner on blacklist mode. That's when I discovered that the deconstruction planner won't work at all for that purpose, because it doesn't allow me to add all of the entities I wanted to blacklist. Instead, I'll have to add every single entity type in my factory that I want to deconstruct to multiple planners. And if I were playing modded, I can't imagine how tedious this would be. I was very surprised that this restriction is still in place, with how mature this game has become. It's not very fitting.

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Re: Allow more filters in deconstruction planners

Post by Koub »

Sunrosa wrote:
Thu Jul 27, 2023 2:30 am
I don't know if bumping old posts is discouraged here, but I figured it's better than creating a new post outright for this topic.
And you were right :). I'm sure there are a heap of similar suggestions, I should definitely search them for a merge :mrgreen:
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