This week, for issue #29, we have a rare double feature again! First up, TheKool, who can’t stop talking about modules, rounds out his Complexity Corner saga by talking about beacons and what they are good for. Then, oof2win2 returns to put the spotlight on their mod No Belts, which offers a very interesting alternative perspective on playing the game.
Continue reading: https://alt-f4.blog/ALTF4-29/
Alt-F4 #29 - Beacons and Not Belts
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Re: Alt-F4 #29 - Beacons and Not Belts
Never mentioned 8 beacon layouts?
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Re: Alt-F4 #29 - Beacons and Not Belts
no train-to-train builds?AlternativeFFFF wrote: ↑Fri Mar 26, 2021 12:43 pmThis week, for issue #29, we have a rare double feature again! First up, TheKool, who can’t stop talking about modules, rounds out his Complexity Corner saga by talking about beacons and what they are good for. Then, oof2win2 returns to put the spotlight on their mod No Belts, which offers a very interesting alternative perspective on playing the game.
Continue reading: https://alt-f4.blog/ALTF4-29/
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Re: Alt-F4 #29 - Beacons and Not Belts
When you think you've seen it all, and are surprised yet again!
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Re: Alt-F4 #29 - Beacons and Not Belts
Indeed. For 3x3 buildings such as assembling machines and electric furnaces, the 8 beacon layout (row of beacons, row of buildings, row of beacons, ...) is extremely common. Compared to a 12 beacon layout (surrounding each building with beacons), it is much cheaper to build, significantly more compact and requires less power (especially when not running continuously). However, tight space constraints can make transport belt-based logistics challenging, pollution per item is greater and I think it will be less UPS-friendly, so it is not completely clear-cut.
Re: Alt-F4 #29 - Beacons and Not Belts
In that massive screenshot of the No Belts mod, why are the train wagons purple?
Re: Alt-F4 #29 - Beacons and Not Belts
seems like creative wagons that produce free items.
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Re: Alt-F4 #29 - Beacons and Not Belts
I actually consider this a benefit. This is perhaps the most interesting part of the game.
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