Industrial Revolution 2 is incompatible with Alien Biomes

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Locane
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Industrial Revolution 2 is incompatible with Alien Biomes

Post by Locane »

Just a PSA to prevent the kind of time-wasting this guy went through; Industrial Revolution 2 and Alien Biomes are incompatible.

https://mods.factorio.com/mod/IndustrialRevolution
https://github.com/Deadlock989/Industri ... 4512657757
https://mods.factorio.com/mod/alien-biomes

The author (thank you for the mod!) doesn't allow discussion on the mod page, and doesn't want to update the FAQ / description to include the incompatibility with extremely popular mods, so we all get this PSA instead.

Hope you all didn't get through most of a game only to discover no rubber trees!

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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by Kyralessa »

I mean...it's not like he promised otherwise. He gave a list of mods it is compatible with. If you choose to go outside that list, obviously there aren't any guarantees.

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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by Locane »

Kyralessa wrote:
Fri Mar 26, 2021 7:33 pm
I mean...it's not like he promised otherwise. He gave a list of mods it is compatible with. If you choose to go outside that list, obviously there aren't any guarantees.
Accurate.

However, AB is so popular with people (and seemingly innocuous given that it's visual / decorative) that I feel that it deserves special mention.

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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by ptx0 »

Locane wrote:
Fri Mar 26, 2021 10:11 pm
(and seemingly innocuous given that it's visual / decorative)
you should peruse the AB code and see how extensive it is. it has no control stage, but it messes with autoplace values and other data stage nonsense that make it hard to know whether it'll work with an overhaul.
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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by orzelek »

I think I remeber some discussion about rubber trees.
Can you post your log or part of it with mod load order?

I vaguely remember there was a difference between windows vs linux that caused it to not spawn the trees for some people.
It might be a simple fix to add dependency in IR2 on alien biomes. You could try in your copy and if it helps it might get added to mod.
I'm playing this combination of mods and I have rubber trees.

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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by eradicator »

orzelek wrote:
Sat Mar 27, 2021 12:11 am
I'm playing this combination of mods and I have rubber trees.
In the github thread linked by @OP @Deadlock explicitly states that it's only a problem when AB loads after IR2. With default alphabetic order that wouldn't happen. My guess is that @OP is new to modded gaming, because load order shenanigans are always problematic and don't warrant extra FAQ entries.
orzelek wrote:
Sat Mar 27, 2021 12:11 am
It might be a simple fix to add dependency in IR2 on alien biomes.
I concur that's at least worth a try.
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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by ptx0 »

eradicator wrote:
Sat Mar 27, 2021 12:42 am
With default alphabetic order that wouldn't happen.
MacOS (potentially) and Linux (definitely) have case-sensitive filesystem, and this changes the mod load order across operating systems.
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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by Kyralessa »

Isn't there some console command to instantly create an amount of something?

If so, all the OP has to do is generate 5 rubber wood.

From there he can use IR2's forestry to generate any amount of rubber wood.

The console command would disable achievements, but so do mods, don't they?

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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by nosports »

if thats the problem

maybe this mod will help ?

https://mods.factorio.com/mod/IR2_Rubbe ... veBreeding

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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by jodokus31 »

Kyralessa wrote:
Sat Mar 27, 2021 10:30 am
The console command would disable achievements, but so do mods, don't they?
There is separate achievements tracking for modded games, which is local (no steam involved). Console would disable that.

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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by ptx0 »

jodokus31 wrote:
Sat Mar 27, 2021 12:46 pm
Kyralessa wrote:
Sat Mar 27, 2021 10:30 am
The console command would disable achievements, but so do mods, don't they?
There is separate achievements tracking for modded games, which is local (no steam involved). Console would disable that.
and remove the mods to sync those achievements to steam and unify the list.

but once you run a command there is no going back.
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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by Deadlock989 »

Locane wrote:
Fri Mar 26, 2021 6:59 pm
The author (thank you for the mod!) doesn't allow discussion on the mod page, and doesn't want to update the FAQ / description to include the incompatibility with extremely popular mods, so we all get this PSA instead.

Hope you all didn't get through most of a game only to discover no rubber trees!
https://www.goodreads.com/quotes/40705- ... eventually

Maybe you could redirect all this dramatic energy to the author of AB instead, and ask whether the mod absolutely has to kill off trees and tiles from other mods.

Or you can add a dependency on AB to IR2's info.json to force the load order.

Or you can use the built-in starter kit options to give you some rubber wood from the get-go.

Or you can fix it with a console command.
"If Stalin had a good writeup on programming, would linking that be dangerous?"

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Re: Industrial Revolution 2 is incompatible with Alien Biomes

Post by ptx0 »

Deadlock989 wrote:
Sun Mar 28, 2021 6:23 pm
Maybe you could redirect all this dramatic energy to the author of AB instead, and ask whether the mod absolutely has to kill off trees and tiles from other mods.
they would just mark IR2 incompatible with AB, and leave it at that. Earendel wants to blow prototypes to kingdom come instead of working nicely with others.
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
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Linear search and overflows are indicative of sloppy coding practices.

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