Connected player used deconstruction planner, trees/rocks only on a large part of the map.
Host game froze and crashed after a short while.
Tried it again, this time the connected players game froze, but just resulted in a disconnect.
Works fine if doing it as host (although fps drops to ~1)
Not a problem at all for us to play and very much a corner case. Just wanted to tell you in case the bug was caused by something else
And as always, thanks for an amazing game
[Twinsen][1.1.27] Crash large deconstruction planner multiplayer
[Twinsen][1.1.27] Crash large deconstruction planner multiplayer
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Re: [1.1.27] Crash large deconstruction planner multiplayer
FPS drop based on using deconstruction planner sounds suspicious, and I would check the mods, but i didn't check the save yet.
Edit: Lou noticed that there is a performance problem with the latency state.
Edit: Lou noticed that there is a performance problem with the latency state.
Re: [Twinsen][1.1.27] Crash large deconstruction planner multiplayer
There is a performance issue with deconstructing very large areas on a client in multiplayer, but since the fix would either be complicated or too risky, I prefer to leave it as is unless more players find it problematic.
But I didn't manage to reproduce the FPS drop on server(only on client). I also didn't manage to reproduce any crash. So if you have more information or steps to reproduce, it would be useful(maybe it only happens in a particular area?).
The crash log doesn't seem to say anything(your stack is corrupt).
But I didn't manage to reproduce the FPS drop on server(only on client). I also didn't manage to reproduce any crash. So if you have more information or steps to reproduce, it would be useful(maybe it only happens in a particular area?).
The crash log doesn't seem to say anything(your stack is corrupt).
Re: [Twinsen][1.1.27] Crash large deconstruction planner multiplayer
Yeah, didn't manage to reproduce the problem and have since played a bunch more hours with the same setup on the same save without any problems.
Found out my old ethernet cable was a bit iffy, causing network drops / errors from time to time, so it's probably one of those "once in a blue moon" bugs.
As always, thanks for an amazing game and have a nice weekend
Found out my old ethernet cable was a bit iffy, causing network drops / errors from time to time, so it's probably one of those "once in a blue moon" bugs.
As always, thanks for an amazing game and have a nice weekend