... What are you playing? Expensive deathworld marathon spiced up with rampant, pitch black and probably 20 other mods which make the game harder?adamwong246 wrote: ↑Wed Jan 27, 2021 5:16 pm...
I have a system that disengages my assemblers and miners when the accumulators are low and another that engages my science labs when the accumulators are full. So I preserve power for my defenses (especially important at night) and only burn extra power for research.
Place to discuss the game balance, recipes, health, enemies mining etc.
I agree. Such functionality would require proper automation tools from beginning. And because control of steam engine is very straightforward forcing player to program such thing would not give much interest. It would be tedious for those enough engineering knowledge and difficult and non-interesting mathematical task for others. Same is true with nuclear system. Playing with steam tanks is awful hack and I never do it because uranium is practically free and unlimited.Xeorm wrote: ↑Tue Mar 16, 2021 7:08 amCan't say I'd enjoy it. Early game when steam is your only source of power it'd result in more micro. Busywork essentially. If I had a circuit network or something to have control over it maybe I'd like it, but I can't see the appeal.
Later on it doesn't matter nearly as much. When I got nuclear power I didn't bother with any circuit network shenanigans because as noted above the fuel is cheap enough it doesn't matter.
I would like to see challenging control needs, like overheating boilers, nonlinear systems and environmental effects. But such would need special "hard engineering" gamemode for nerds and engineers and would not be economically feasible due to small number of interested people.