I propose adding one or both of the following:
- New event `on_player_begins_selecting_area`
- New SelectionTool prototype properties `selection_start_sound` and `selection_end_sound` (both optional)
Technically a linked-control custom-input can raise that event. But that adds overhead to every click, has to be filtered for cursor_stack and possibly doesn't work with all modifier key combinations.ceresward wrote: Fri Mar 19, 2021 4:57 am however there is no event or prototype property that will let me play a sound when area selection starts.