[1.1.27] Artillery takes long to fire

Bugs that are actually features.
ESI85
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[1.1.27] Artillery takes long to fire

Post by ESI85 »

The artillery (specially the waggons) needs a lot of time to "find" enemies.

There are biter nests in range and some get shot, some not, some get shot after I "reveal" them with Artillery targeting remote.
Loewchen
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Re: 1.1.27 Artillery

Post by Loewchen »

Post a save that shows the issue.
ESI85
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Re: [1.1.27] Artillery takes long to fire

Post by ESI85 »

Sry but how? :?:
Xorimuth
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Re: [1.1.27] Artillery takes long to fire

Post by Xorimuth »

You can find the file in your saves folder (https://wiki.factorio.com/index.php?tit ... _directory) and upload it to google drive, Dropbox, or similar.

Are you aware that artillery has 2 ranges: a smaller automatic firing range and a larger manual-only firing range.
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ESI85
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Re: [1.1.27] Artillery takes long to fire

Post by ESI85 »

ESI85
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Re: [1.1.27] Artillery takes long to fire

Post by ESI85 »

Yes I'm aware of the 2 ranges. :=)
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Re: [1.1.27] Artillery takes long to fire

Post by Rseding91 »

I assume you're talking about this place?
Before.PNG
Before.PNG (122.39 KiB) Viewed 1691 times
If so; the reason it isn't firing at the nests on the outer edges is because they don't exist yet. Until something forces those chunks to be generated - just like the rest of the map - they don't exist. When I tell the game to "reveal all generated but uncharted chunks" you can see the actual area that is currently generated:
after.PNG
after.PNG (144.67 KiB) Viewed 1691 times
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ESI85
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Re: [1.1.27] Artillery takes long to fire

Post by ESI85 »

Ok thank you
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