[kovarex] [1.1.26] Interface issues when mod name is long

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<NO_NAME>
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[kovarex] [1.1.26] Interface issues when mod name is long

Post by <NO_NAME> »

So I've made a mod with reasonable and absolutely legal name of 277 characters and there are a few problems with the game interface:
1) In the "Mods" menu, when you select the mod on the list, you cannot see the entire name on the right. (Not that big a deal but it would be nice it there were a tooltip on mouse hover, like there is one on the list on the left.)
2) In the "Mods" menu you cannot see the mod thumbnail.
3) The "Mod settings" menu is too wide. (If you have the game on half of the screen, you have to move the setting window to see the button "Confirm".)

The mod is https://mods.factorio.com/mod/Rohlinhea ... e-atnsasri if you want to see it for yourself.
I am a translator. And what did you do for Factorio?
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Re: [kovarex] [1.1.26] Interface issues when mod name is long

Post by kovarex »

I fixed the gui for case when it can't fit, but the fact that there is no limit on the mod name or title is obviously a problem that will be addressed as well, and the limit will be definetly smaller than your current title.

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Re: [kovarex] [1.1.26] Interface issues when mod name is long

Post by <NO_NAME> »

This title is an art. It's subversive poetry without rhymes and you cannot suppress it! ;-)

Btw, I've found another funny side-effect of a long name.
unknown.png
unknown.png (175.45 KiB) Viewed 4324 times
I'm not sure if this count as a bug but it looks bizarre.
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Re: [kovarex] [1.1.26] Interface issues when mod name is long

Post by valneq »

<NO_NAME> wrote:
Sun Mar 07, 2021 5:53 pm
I'm not sure if this count as a bug but it looks bizarre.
I don't see a bug here. What exactly looks bizarre?

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Re: [kovarex] [1.1.26] Interface issues when mod name is long

Post by <NO_NAME> »

valneq wrote:
Sun Mar 07, 2021 8:33 pm
<NO_NAME> wrote:
Sun Mar 07, 2021 5:53 pm
I'm not sure if this count as a bug but it looks bizarre.
I don't see a bug here. What exactly looks bizarre?
All this blue text (beside the first two words) is the name of my mod.

(I probably should show English version of the game but this screenshot wasn't planned for the forum.)
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!

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Re: [kovarex] [1.1.26] Interface issues when mod name is long

Post by valneq »

<NO_NAME> wrote:
Sun Mar 07, 2021 11:03 pm
All this blue text (beside the first two words) is the name of my mod.
By default, the UI always shows the full mod names in that spot. When a recipe or entity is changed by many mods, you can get very big boxes with lots of blue in there. If you don't want to see which mods are changing the stuff, you can deactivate it in interface settings.

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