pY Alternative Energy - Discussion
Moderator: pyanodon
Re: pY Alternative Energy - Discussion
So excited for this mod
Re: pY Alternative Energy - Discussion
mk levels of HAWTs.
pY Coal processing mod
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Re: pY Alternative Energy - Discussion
nice
wait didnt u forget the blades for the last one?
also i see mk1-3 have constants footprint while mk4 is larger right ?
wait didnt u forget the blades for the last one?
also i see mk1-3 have constants footprint while mk4 is larger right ?
Re: pY Alternative Energy - Discussion
Looks very good
Waiting for some news about production chains changes
Waiting for some news about production chains changes
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Re: pY Alternative Energy - Discussion
Mk. 04 has evolved beyond the need for blades.immortal_sniper1 wrote: ↑Sun Mar 07, 2021 7:14 amnice
wait didnt u forget the blades for the last one?
also i see mk1-3 have constants footprint while mk4 is larger right ?
"men will literally learn everything about ancient Rome instead of going to therapy"
Re: pY Alternative Energy - Discussion
After Watching Minute Physics video on wind turbines, I get an itch.
Video: https://youtu.be/WGKIjojADmg
The mk04 is really nice though.
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Re: pY Alternative Energy - Discussion
LOL i got that in my recommendations a few days ago ,rekales wrote: ↑Mon Mar 08, 2021 1:44 pmAfter Watching Minute Physics video on wind turbines, I get an itch.
Video: https://youtu.be/WGKIjojADmg
The mk04 is really nice though.
now we can analize the animation speed relative to turbine blade area
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Re: pY Alternative Energy - Discussion
or the blades are insideZombieMooose wrote: ↑Sun Mar 07, 2021 7:29 pmMk. 04 has evolved beyond the need for blades.immortal_sniper1 wrote: ↑Sun Mar 07, 2021 7:14 amnice
wait didnt u forget the blades for the last one?
also i see mk1-3 have constants footprint while mk4 is larger right ?
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Re: pY Alternative Energy - Discussion
"men will literally learn everything about ancient Rome instead of going to therapy"
Re: pY Alternative Energy - Discussion
MK04 is more advanced that our common technology. Its a futuristic approach based on what people says about the future of wind turbines. Blades sux,with time they probably goes towards what jet engines do.
About hydro-power is almost impossible due the factorio limitations. To have a gradient of fluid we must have HEIGHT its a 2D game and even that may be simulated, would demands lots of work and knowledge i and my partner King, dont have.
About hydro-power is almost impossible due the factorio limitations. To have a gradient of fluid we must have HEIGHT its a 2D game and even that may be simulated, would demands lots of work and knowledge i and my partner King, dont have.
pY Coal processing mod
Discord: Pyanodon #5791
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Re: pY Alternative Energy - Discussion
have fun with that, i wont change a thing in that level of detailimmortal_sniper1 wrote: ↑Mon Mar 08, 2021 5:07 pmnow we can analize the animation speed relative to turbine blade area
pY Coal processing mod
Discord: Pyanodon #5791
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Re: pY Alternative Energy - Discussion
Is it possible to have structures in the water? I'm thinking of generating power from ocean currents, like wind turbines but underwater.
Re: pY Alternative Energy - Discussion
Here the HAWTS and VAWTS.
pY Coal processing mod
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Re: pY Alternative Energy - Discussion
NICE
But now i am curious what will the the mechanical difference between the 2 types ?
raw power? variability ?
But now i am curious what will the the mechanical difference between the 2 types ?
raw power? variability ?
Re: pY Alternative Energy - Discussion
Aerial Turbines. Better than stay on ground, higher altitudes have best winds. They will roam around collecting wind and deliver to the platform the energy collected.
pY Coal processing mod
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Re: pY Alternative Energy - Discussion
These look fun, I look forward to getting to use them. How does the high tech one compare to the main four tiers?
Re: pY Alternative Energy - Discussion
something between mk03 and mk04
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Re: pY Alternative Energy - Discussion
so like speed 3.5 or so
if mk1 is 1
if mk1 is 1
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Re: pY Alternative Energy - Discussion
will there be a 1:1 ratio between ports and sky turbines or we can make 1 port and add a lot of turbines?
also atm you presented 3 types of turbines what would be the pro and cons of all ?
also is there a proximity penalty ?