your thoughts on menu simulation

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jamiechi1
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Re: your thoughts on menu simulation

Post by jamiechi1 »

atomizer wrote:
Sat Dec 12, 2020 10:22 pm
Existence of the sound slider doesn't change that the default value is way too high.
Had to check just now what the settings were in my game. It is at 35%. At that level it sounds fine to me.
As for sounds in the game, that is another issue. I am still fine tuning the games various sounds with one of my private mods.

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ptx0
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Re: your thoughts on menu simulation

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Optera wrote:
Sat Feb 20, 2021 6:32 am

For example: https://mods.factorio.com/mod/HallOfFame/
404?
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
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Base: Bob's @ 1 Million SPM
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Xorimuth
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Re: your thoughts on menu simulation

Post by Xorimuth »

ptx0 wrote:
Thu Mar 04, 2021 2:32 pm
Optera wrote:
Sat Feb 20, 2021 6:32 am

For example: https://mods.factorio.com/mod/HallOfFame/
404?
https://mods.factorio.com/mod/HallOfFame
Mod portal doesn't support a trailing slash.

GreenTeaKinase
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Re: your thoughts on menu simulation

Post by GreenTeaKinase »

Well, though I prefer the calmer simulations, I kind of enjoy the biter combat simulations; they add some contrast to the "pastoral" scenes. I'm fairly quick to go on the offensive, so I suppose it suits the game (or, at least, my playstyle) well.

PaszaVonPomiot
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Re: your thoughts on menu simulation

Post by PaszaVonPomiot »

The core concept of Factorio is about being clever in using different techniques and technologies to automate things in your factory and bring the sense of accomplishment. So for me the menu should show how factory works in lazy and relaxed manner and should not be loud and distracting.

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