This is the code from the control.lua file.
Code: Select all
blank =
{
filename = "__Concrete_Lamppost__/graphics/concrete_lamp-sheet.png",
priority = "extra-high",
width = 1,
height = 1
}
data:extend({
{
type = "item",
name = "concrete-lamppost",
icon = "__Concrete_Lamppost__/graphics/concrete_lamp_icon.png",
icon_size = 32
--flags = {"goes-to-quickbar"},
--subgroup = "energy-pipe-distribution",
order = "a[energy]-d[concrete-lamp]",
place_result = "concrete-lamppost",
stack_size = 50
},
{
type = "item",
name = "concrete-lamp",
icon = "__Concrete_Lamppost__/graphics/concrete_lamp_icon.png",
icon_size = 32
flags = {"hidden"},
subgroup = "energy-pipe-distribution",
order = "a[energy]-d[concrete-lamp]",
place_result = "concrete-lamp",
stack_size = 50
},
{
type = "recipe",
name = "concrete-lamppost",
enabled = false,
ingredients =
{
{"concrete", 6},
{"iron-stick", 8},
{"small-lamp", 1},
{"copper-cable", 4}
},
result = "concrete-lamppost",
result_count = 1
},
{
type = "electric-pole",
name = "concrete-lamppost",
icon = "__Concrete_Lamppost__/graphics/concrete_lamp_icon.png",
flags = {"placeable-neutral", "player-creation"},
friendly_map_color = {r = 0.4, g = 0.4, b = 0.4, a = 1},
minable = {hardness = 0.2, mining_time = 0.5, result = "concrete-lamppost"},
max_health = 180,
corpse = "small-remnants",
resistances =
{
{
type = "impact",
percent = 90
},
{
type = "fire",
percent = 100
},
},
collision_box = {{-0.15, -0.15}, {0.15, 0.15}},
selection_box = {{-0.4, -0.4}, {0.4, 0.4}},
drawing_box = {{-0.5, -4.0}, {1.5, 0.5}},
maximum_wire_distance = 16,
supply_area_distance = 0.5,
mined_sound = {filename = "__base__/sound/deconstruct-bricks.ogg" },
vehicle_impact_sound = {filename = "__base__/sound/car-stone-impact.ogg", volume = 1.0 },
pictures =
{
filename = "__Concrete_Lamppost__/graphics/concrete_lamp-sheet.png",
priority = "extra-high",
width = 160,
height = 160,
direction_count = 4,
shift = {0.95, -2.1}
},
connection_points =
{
{
shadow =
{
copper = {2.7, 0.8},
red = {2.3, 0.2},
green = {2.5, 0.2}
},
wire =
{
copper = {0.3, -3.4},
red = {-0.2,-2.8},
green = {0.2,-2.6}
}
},
{
shadow =
{
copper = {2.7, 0.35},
red = {2.2, -0.0},
green = {2.4, 0.0}
},
wire =
{
copper = {0.28, -3.1},
red = {0.1, -2.8},
green = {-0.3, -2.6}
}
},
{
shadow =
{
copper = {2.4, 0.1},
red = {2.3, -0.1},
green = {2.2, 0.0}
},
wire =
{
copper = {-0.3, -3.0},
red = {0.2, -2.6},
green = {-0.2, -2.8}
}
},
{
shadow =
{
copper = {2.2, -0.1},
red = {2.2, -0.0},
green = {2.4, 0.0}
},
wire =
{
copper = {-0.3, -3.4},
red = {-0.2, -2.6},
green = {0.2, -2.8}
}
}
},
radius_visualisation_picture = blank
},
{
type = "lamp",
name = "concrete-lamp",
icon = "__Concrete_Lamppost__/graphics/concrete_lamp_icon.png",
flags = {"placeable-off-grid", "not-on-map"},
minable = {hardness = 0.2, mining_time = 0.5, result = "stone-brick"},
selectable_in_game = false,
max_health = 55,
corpse = "small-remnants",
collision_box = {{-0.1, -0.1}, {0.1, 0.1}},
selection_box = {{-0.4, -0.4}, {0.4, 0.4}},
vehicle_impact_sound = {filename = "__base__/sound/car-stone-impact.ogg", volume = 1.0 },
energy_source =
{
type = "electric",
usage_priority = "secondary-input"
},
energy_usage_per_tick = "5KW",
light = {intensity = 0.75, size = 35},
picture_off = blank,
picture_on = blank,
circuit_wire_connection_point =
{
shadow =
{
red = {0.759375, -0.096875},
green = {0.759375, -0.096875},
},
wire =
{
red = {0.30625, -0.39375},
green = {0.30625, -0.39375},
}
},
circuit_wire_max_distance = 0
},
{
type = "technology",
name = "concrete-lamppost",
icon = "__Concrete_Lamppost__/graphics/concrete_lamp-tech.png",
icon_size = 128,
prerequisites = {"optics", "electric-energy-distribution-1", "concrete"},
effects =
{
{
type = "unlock-recipe",
recipe = "concrete-lamppost"
}
},
unit =
{
count = 100,
ingredients = {{"science-pack-1", 2},{"science-pack-2", 1}},
time = 30
},
order = "a-h-b"
},
})