“Enough” is a matter of balancing the game. Because we cannot know that, because it is too complex.eradicator wrote: ↑Thu Feb 25, 2021 6:55 pmIt's easy to say "enough" but how do you even define that? (Let alone making it not kill performance.)
For example it could be made so, that the power level must be above 66%. That should give enough reserve to handle remaining incoming bots and keep the port powered for some while. The problem here is, it gets very fast complex, when you’re going into power brownout. Bots need more power when charging, so there are ups and downs where a roboport is open and closed, because sometimes over 66%, sometimes below. And that’s true for other ideas in this thread, they think it’s all that easy, but don’t take in account what other situations can and will happen...
It is much easier to handle that from player perspective: first I build some kind of supporting roboport grid. Just roboports and big poles. You don’t need to cover the logistic area, just the construction area, so I build “rows” of roboports with a distance of 100 tiles. Enough space to place my blueprint inside that area and go away.