With the help of your savefile I was able to boil down the issue to a minimal reproducible setup.
Here is a github issue to track progress
https://github.com/Arch666Angel/mods/issues/545
Moderator: Arch666Angel
With the help of your savefile I was able to boil down the issue to a minimal reproducible setup.
Valneq had it right, my mod was overwriting the angel's flotation chunks with it's own item since the names happened to match (I generate names dynamically by adding "-chunk" to the name of the item). New version fixes that with an additional suffix. They should go back to being the angel's version after updating, and without the infinite loop.Marvun wrote: ↑Tue Feb 23, 2021 5:06 pmIt allows to send the rockets in the endgame into space and they will return like asteroid ore chunks of the specified ore. These can be refined into ore chunks and these can be refined into ore. As I looked the mod up right now, I saw, that the description says, that it is only partially compatible and not fully rebalanced. So I tried to load it without the mod now and the recipe is gone and everything works fine again.
Thanks
Have you checked FNEI or Recipe book?
Arguably, the backbone of Bob's mods is "Bob's Metals, Chemicals, and Intermediates". From our tests, the error you describe only arises if neither Bob's MCI nor Bob's Revamp are active.Speedyquader wrote: ↑Thu Mar 04, 2021 1:05 amI tried loading up Angel's Petrochem with Bob's Logistics enabled, and got this error. I double checked, and I've got the most up to date versions of each. Will be reporting this to Bob as well!
I appreciate it! I dislike using Bob's MCI, as it adds more complexity to the game than I enjoy outside of a full B/A run, same with Bob's Revamp. Glad to know it's fixed for the next release! Any sort of ETA on the next release? No pressure to provide an answer, I'm just excited to return to some B/A lite.valneq wrote: ↑Thu Mar 04, 2021 7:15 amArguably, the backbone of Bob's mods is "Bob's Metals, Chemicals, and Intermediates". From our tests, the error you describe only arises if neither Bob's MCI nor Bob's Revamp are active.Speedyquader wrote: ↑Thu Mar 04, 2021 1:05 amI tried loading up Angel's Petrochem with Bob's Logistics enabled, and got this error. I double checked, and I've got the most up to date versions of each. Will be reporting this to Bob as well!
Can you please try to also load Bob's MCI?
This has not slipped under the radar, and is fixed for a future release, by the way:
https://github.com/Arch666Angel/mods/issues/453
do you have pycoal touched by an angel mod? thats the mod ive setup to handle angel and py conflicts.Swiftdrake wrote: ↑Tue Mar 09, 2021 11:05 pmHi, it seems there is a problem with the petri dish item when installed together with Pyanadons Alien life, as they both have an item with the same name, and the following line seems to be replacing the recipe with a single glass plate.
https://github.com/Arch666Angel/mods/bl ... de.lua#L55
is there a healthy way to resolve the conflict?
On a little bit of checking it seems that your petri dish is a closer match to the pyanadon 'empty-petri-dish' which is made from molten glass, and thematically matches (a freshly crafted dish without sample) and I think the best solution would be for both recipes to create the empty petri dish item rather than the petri dish item? Is this viable?
Yes I have tried with and without for comparison, I'll confirm later, but I Think all that achieved was disabling the dish, and locking it behing a bio processing tech (but still with the 1 glass recipe). In this variation the item can't be made at all and locks you out of being able to perform research. I think the resolution still would be to make angels petri dish match up with py's empty petri dish rather than py's petri dish? is this viable in your opinion?kingarthur wrote: ↑Wed Mar 10, 2021 3:03 amdo you have pycoal touched by an angel mod? thats the mod ive setup to handle angel and py conflicts.Swiftdrake wrote: ↑Tue Mar 09, 2021 11:05 pmHi, it seems there is a problem with the petri dish item when installed together with Pyanadons Alien life, as they both have an item with the same name, and the following line seems to be replacing the recipe with a single glass plate.
https://github.com/Arch666Angel/mods/bl ... de.lua#L55
is there a healthy way to resolve the conflict?
On a little bit of checking it seems that your petri dish is a closer match to the pyanadon 'empty-petri-dish' which is made from molten glass, and thematically matches (a freshly crafted dish without sample) and I think the best solution would be for both recipes to create the empty petri dish item rather than the petri dish item? Is this viable?
https://mods.factorio.com/mod/PyCoalTBaA
most of the fixes should be in pycoaltbaa and i know i had looked at this before but it might not have gotten fixed right. its due to them both using the same item name. so to fix it one of them needs changed to use a different name. i think ill just update the one in pyalienlife as i need to push out an update soon for that mod anyway.Swiftdrake wrote: ↑Wed Mar 10, 2021 4:40 amYes I have tried with and without for comparison, I'll confirm later, but I Think all that achieved was disabling the dish, and locking it behing a bio processing tech (but still with the 1 glass recipe). In this variation the item can't be made at all and locks you out of being able to perform research. I think the resolution still would be to make angels petri dish match up with py's empty petri dish rather than py's petri dish? is this viable in your opinion?kingarthur wrote: ↑Wed Mar 10, 2021 3:03 amdo you have pycoal touched by an angel mod? thats the mod ive setup to handle angel and py conflicts.Swiftdrake wrote: ↑Tue Mar 09, 2021 11:05 pmHi, it seems there is a problem with the petri dish item when installed together with Pyanadons Alien life, as they both have an item with the same name, and the following line seems to be replacing the recipe with a single glass plate.
https://github.com/Arch666Angel/mods/bl ... de.lua#L55
is there a healthy way to resolve the conflict?
On a little bit of checking it seems that your petri dish is a closer match to the pyanadon 'empty-petri-dish' which is made from molten glass, and thematically matches (a freshly crafted dish without sample) and I think the best solution would be for both recipes to create the empty petri dish item rather than the petri dish item? Is this viable?
https://mods.factorio.com/mod/PyCoalTBaA
Thank you very much. I didn't even consider the option of making them 2 separate types of petri dishes. I was looking through your code, and you have definitely considered this issue before because you have a rename commented out in the 1st and 2nd overrides files (meaning that something else must have broken after merging them?) but yeah, I'll try it with your suggestion and pull the update when you get around to itkingarthur wrote: ↑Wed Mar 10, 2021 4:53 ammost of the fixes should be in pycoaltbaa and i know i had looked at this before but it might not have gotten fixed right. its due to them both using the same item name. so to fix it one of them needs changed to use a different name. i think ill just update the one in pyalienlife as i need to push out an update soon for that mod anyway.Swiftdrake wrote: ↑Wed Mar 10, 2021 4:40 amYes I have tried with and without for comparison, I'll confirm later, but I Think all that achieved was disabling the dish, and locking it behing a bio processing tech (but still with the 1 glass recipe). In this variation the item can't be made at all and locks you out of being able to perform research. I think the resolution still would be to make angels petri dish match up with py's empty petri dish rather than py's petri dish? is this viable in your opinion?kingarthur wrote: ↑Wed Mar 10, 2021 3:03 amdo you have pycoal touched by an angel mod? thats the mod ive setup to handle angel and py conflicts.Swiftdrake wrote: ↑Tue Mar 09, 2021 11:05 pmHi, it seems there is a problem with the petri dish item when installed together with Pyanadons Alien life, as they both have an item with the same name, and the following line seems to be replacing the recipe with a single glass plate.
https://github.com/Arch666Angel/mods/bl ... de.lua#L55
is there a healthy way to resolve the conflict?
On a little bit of checking it seems that your petri dish is a closer match to the pyanadon 'empty-petri-dish' which is made from molten glass, and thematically matches (a freshly crafted dish without sample) and I think the best solution would be for both recipes to create the empty petri dish item rather than the petri dish item? Is this viable?
https://mods.factorio.com/mod/PyCoalTBaA
if you want to fix it before i get the update out just change the name in pyalienlife to "py-petri-dish" and "py-empty-petri-dish". itll be a day or so before i get it updated.
the issue with that is trying to fix it there doesn't actually stop the problem from happening. it just tries to correct it afterwords and that comes with its own issues as you then got to fix all the recipes that need those items as they'll not be correct. its not impossible. just a pain in the ass that fixing the problem at the source doesn't have.Swiftdrake wrote: ↑Wed Mar 10, 2021 5:13 am
Thank you very much. I didn't even consider the option of making them 2 separate types of petri dishes. I was looking through your code, and you have definitely considered this issue before because you have a rename commented out in the 1st and 2nd overrides files (meaning that something else must have broken after merging them?) but yeah, I'll try it with your suggestion and pull the update when you get around to it
Yeah I getcha, I'm used to working with a centralized repo, have multiple modders each maintaining their own at different standards would be a nightmare, and with very unpredictable overlap. Not to mention the balancing issues. I can think of ways to solve it that would require things to have been done a certain way from the beginning across the board, but from your position of fixing what's already broken, I think it's quite a hard task.kingarthur wrote: ↑Wed Mar 10, 2021 5:31 amthe issue with that is trying to fix it there doesn't actually stop the problem from happening. it just tries to correct it afterwords and that comes with its own issues as you then got to fix all the recipes that need those items as they'll not be correct. its not impossible. just a pain in the ass that fixing the problem at the source doesn't have.Swiftdrake wrote: ↑Wed Mar 10, 2021 5:13 am
Thank you very much. I didn't even consider the option of making them 2 separate types of petri dishes. I was looking through your code, and you have definitely considered this issue before because you have a rename commented out in the 1st and 2nd overrides files (meaning that something else must have broken after merging them?) but yeah, I'll try it with your suggestion and pull the update when you get around to it
Code: Select all
__pypetrleumhandling__/prototypes/functions/functions.lua:435: attempt to index field '?' (a nil value)
stack traceback:
__pypetrolleumhandling__/prototypes/functions/functions.lua:435: in functions 'hotairrecipes'
__pypetrolleumhandling__/data-final-fixes.lua:32: in main chunk
The bio-tile is different from clay bricks and is only partially implement. The re-use of the brick icon is a temporary placeholder.echilda wrote: ↑Mon Mar 15, 2021 12:06 pmStarting a new game, I went to add stone path ghosts to my quick bar and I noticed that the (I think) clay brick is listed as Unknown Key: "item-name.bio-tile" under Angels Industries. Something to be concerned about? I did a quick search in this thread and got 0 results.
the next release will implement this as a pretty substantial tier of tile, with a recipe and everythingvalneq wrote: ↑Wed Mar 17, 2021 4:12 pmThe bio-tile is different from clay bricks and is only partially implement. The re-use of the brick icon is a temporary placeholder.echilda wrote: ↑Mon Mar 15, 2021 12:06 pmStarting a new game, I went to add stone path ghosts to my quick bar and I noticed that the (I think) clay brick is listed as Unknown Key: "item-name.bio-tile" under Angels Industries. Something to be concerned about? I did a quick search in this thread and got 0 results.
In any case: the "unknown key" was already fixed for the next release.
All of this is known and an unfortunate incompatibility between technology overhaul and bob's modules mod.Yxen wrote: ↑Sat Mar 27, 2021 9:28 amWith all overhauls enabled, I have not figured out how to progress with the modules research. I have not find a lab that would accept both module parts and the yellow analyzer.
In addition, Bob's Lab 2 is still enabled, however it cannot accept any of Angel's science analysers and is useless.
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