I agree.freeafrica wrote: ↑Fri Jan 15, 2021 11:03 amI might not be popular w/ my opinion, but I honestly think, green modules are already way too OP on lvl1.
On a death-world marathon scenario starting in desert, as soon as you fill every miner/assembler with lvl1 green modules the challenge suddenly just disappears. Both pollution created by miners/factories drop drastically and your power needs also.
I think lvl1 should be hugely nerfed and maybe lvl2 as well.
I considered the following changes:
- Effectivity Module 1: 20% reduction
- Effectivity Module 2: 60% reduction
- Effectivity Module 3: 200% reduction
- Miners can only take 2 modules
This leads to the following situation:
In miners, furnaces, assembler2, you start with 40% reduction. Already huge.
You can use one module2 + one module1 to max it out.
Assembler3 takes 4 modules1 to max it out
With module3 you can do something serious with beacons/other modules
EDIT: Maybe still too weak with the current calculation?