I ran across a crash when deconstructing a modded underground pipe with robots. Log indicates the crash is in FluidManager::countAndMarkVisitedRecursive.
Reproduction video:
Log file, save, and unpublished / modified mods are attached. I attempted to reproduce this with a smaller modset, but failed every time. Something about this combination of mods is contributing to the crash.
[kovarex] [1.1.21] Crash when deconstructing modded underground pipes with robots
[kovarex] [1.1.21] Crash when deconstructing modded underground pipes with robots
- Attachments
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- custom-mods.zip
- (1.18 MiB) Downloaded 144 times
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- factorio-current.log
- (19.98 KiB) Downloaded 155 times
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- Krastorio2.zip
- (20.37 MiB) Downloaded 153 times
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- 2021-02-13 21-37-55.mp4
- (9.63 MiB) Downloaded 193 times
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Re: [kovarex] [1.1.21] Crash when deconstructing modded underground pipes with robots
Thanks for the report and the reproducer, I was able to reproduce it. The fluid must flow mod + pipe ducts was all that was needed to reproduce.
Fixed for the next release.
Fixed for the next release.