No mods installed, using vanilla, downloaded from steam.
The only modification I did was that I changed the number of autosave-slots to 10 in %APPDATA%/Factorio/config/config.ini.
My latest savegame which is loadable is from ~4h earlier.
If needed I can upload any of the crashing autosaves too.
Code: Select all
0.001 2021-02-12 18:04:11; Factorio 1.1.21 (build 58049, win64, steam)
0.001 Operating system: Windows 10 (version 2004)
0.002 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Peti/AppData/Roaming/Factorio [314975/975667MB]
0.002 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin
0.010 System info: [CPU: AMD Ryzen 5 2600 Six-Core Processor, 12 cores, RAM: 7753/32703 MB, page: 10523/37567 MB, virtual: 4337/134217727 MB, extended virtual: 0 MB]
0.010 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.017 Available displays: 2
0.017 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1200, 32bit, 59Hz}
0.018 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x01, [-1920,0], 1920x1200, 32bit, 59Hz}
0.091 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.224 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 27.21.14.5730
0.224 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.224 [Local Video Memory] Budget: 7320MB, CurrentUsage: 2MB, Reservation: 0/3788MB
0.224 [Non-Local Vid.Mem.] Budget: 15583MB, CurrentUsage: 0MB, Reservation: 0/7919MB
0.224 Tiled resources: Tier 2
0.224 Unified Memory Architecture: No
0.224 BGR 565 Supported: Yes
0.224 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.224 Graphics settings preset: very-high
0.224 Dedicated video memory size 8088 MB
0.271 Desktop composition is active.
0.271 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: none] [Color: 32bit]
0.271 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.295 DSound: Starting _dsound_update thread
0.295 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.296 DSound: Enter _dsound_update; tid=8104
0.391 Logitech LED Controller initialized.
0.397 Loading mod core 0.0.0 (data.lua)
0.500 Loading mod base 1.1.21 (data.lua)
0.847 Loading mod base 1.1.21 (data-updates.lua)
1.021 Checksum for core: 1905034584
1.021 Checksum of base: 1503457007
1.226 Prototype list checksum: 3034860339
1.278 Loading sounds...
1.400 Info PlayerData.cpp:73: Local player-data.json unavailable
1.400 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1613092923
1.559 Initial atlas bitmap size is 16384
1.607 Created atlas bitmap 16384x16380 [not-compressed]
1.613 Created atlas bitmap 16384x12461 [not-compressed]
1.614 Created atlas bitmap 8192x4195 [decal, not-compressed]
1.616 Created atlas bitmap 16384x5560 [low-object, not-compressed]
1.617 Created atlas bitmap 4096x3088 [mipmap]
1.618 Created atlas bitmap 8192x4464 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.620 Created atlas bitmap 16384x6064 [terrain, not-compressed, mipmap, linear-minification, linear-mip-level]
1.621 Created atlas bitmap 4096x3216 [terrain-effect-map, not-compressed, mipmap, linear-minification, linear-mip-level]
1.622 Created atlas bitmap 4096x1844 [smoke, not-compressed, mipmap, linear-minification, linear-magnification]
1.623 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.623 Created atlas bitmap 8192x1496 [alpha-mask]
1.628 Created atlas bitmap 16384x14748 [shadow, linear-magnification, alpha-mask]
1.628 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
1.629 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.636 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.447 Parallel Sprite Loader initialized (threads: 11)
8.838 Sprites loaded
8.851 Generated mipmaps (4) for atlas [3] of size 16384x5560
8.888 Generated mipmaps (3) for atlas [4] of size 4096x3088
8.899 Generated mipmaps (3) for atlas [5] of size 8192x4464
8.910 Generated mipmaps (3) for atlas [6] of size 16384x6064
8.921 Generated mipmaps (3) for atlas [7] of size 4096x3216
8.932 Generated mipmaps (3) for atlas [8] of size 4096x1844
8.943 Generated mipmaps (5) for atlas [9] of size 8192x2240
8.955 Generated mipmaps (3) for atlas [12] of size 8192x2336
8.992 Custom mipmaps uploaded.
9.190 Factorio initialised
9.190 Discord overlay detected (DiscordHook64.dll)
9.246 Steam Storage Quota: 4416/4768
16.225 Loading map C:\Users\Peti\AppData\Roaming\Factorio\saves\Lazy Bastard 24.zip: 14687120 bytes.
16.279 Loading level.dat: 38405448 bytes.
16.284 Info Scenario.cpp:197: Map version 1.1.21-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-uvvw4g\src\energy\electricenergysourceprototype.cpp (57): ElectricEnergySourcePrototype::createInternal
c:\cygwin64\tmp\factorio-build-uvvw4g\src\energy\energysourceprototype.cpp (94): EnergySourcePrototype::loadInstance
c:\cygwin64\tmp\factorio-build-uvvw4g\src\entity\craftingmachine.cpp (70): CraftingMachine::CraftingMachine
c:\cygwin64\tmp\factorio-build-uvvw4g\src\entity\furnaceprototype.cpp (38): FurnacePrototype::createInternal
c:\cygwin64\tmp\factorio-build-uvvw4g\src\entity\entityprototype.cpp (664): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-build-uvvw4g\src\surface\chunk.cpp (433): Chunk::load
c:\cygwin64\tmp\factorio-build-uvvw4g\src\surface\surface.cpp (965): Surface::load
c:\cygwin64\tmp\factorio-build-uvvw4g\src\map\map.cpp (557): Map::loadData
c:\cygwin64\tmp\factorio-build-uvvw4g\src\map\map.cpp (323): Map::load
c:\cygwin64\tmp\factorio-build-uvvw4g\src\scenario\scenario.cpp (248): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-uvvw4g\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E1317034)
00007FF8E1317034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E28DD241)
00007FF8E28DD241 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
19.094 Error ElectricEnergySourcePrototype.cpp:57: Energy source error, most probable cause is the double entity problem.
Logger::writeStacktrace skipped.
19.094 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
41.881 Uploading log file
41.892 Error CrashHandler.cpp:258: Heap validation: success.
41.894 Creating crash dump.
42.179 CrashDump success