Considering the replayability of Factorio I'm actually planning the game I'll play on my 1st retirement yearnoclaf wrote: Sun Dec 20, 2020 1:35 pm I want to start a new vanilla megabase over the Christmas (kids gone, etc)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Considering the replayability of Factorio I'm actually planning the game I'll play on my 1st retirement yearnoclaf wrote: Sun Dec 20, 2020 1:35 pm I want to start a new vanilla megabase over the Christmas (kids gone, etc)
just run it now, as-is, in experimental mode.noclaf wrote: Sat Dec 19, 2020 12:07 pm Are we going to have 1.1.0 in stable before Christmas? Pretty please!![]()
I think you can't really compare those.
well, most play singleplayer - and those multiplayer servers might not be public anyway. I don't get it.T-A-R wrote: Wed Dec 23, 2020 5:23 pm My wish would be a reunited online player base for Christmas. Multiplayer seem spread over versions after 1.0.
The current experimental branch of Factorio has non of the Cyberpunk issues (well ok, it doesnt run on a playstation either), and even a lot of mods are already up to date.
So for those who wanna celebrate Christmas together on Nauvis this year, be welcome on the latest experimental branch: the coal is already burning.
Well firstly, there's been very little development over the 2 weeks of Christmas, so you can remove those weeks from your calculations.noclaf wrote: Wed Jan 06, 2021 1:39 pm Sorry, but at this point I consider it a (minor) failure in the development. We have already 6 other releases after 1.1.0 - but 1.1.0 is still not in production branch (1,5month after release into experimental). And when I reported a potential bug recently, I was asked whether it is the same in 1.1.6 - haha, I'm playing to play, I'm not playing to test experimental releases.
I simply think the production and experimental is too disconnected at this point.![]()
Congratulations, noclaf!noclaf wrote: Wed Jan 06, 2021 1:39 pm Sorry, but at this point I consider it a (minor) failure in the development. We have already 6 other releases after 1.1.0 - but 1.1.0 is still not in production branch (1,5month after release into experimental). And when I reported a potential bug recently, I was asked whether it is the same in 1.1.6 - haha, I'm playing to play, I'm not playing to test experimental releases.
I simply think the production and experimental is too disconnected at this point.![]()
please don't stoop down to their level. it is annoying.
Fair point with the ChristmasXorimuth wrote: Wed Jan 06, 2021 2:03 pmWell firstly, there's been very little development over the 2 weeks of Christmas, so you can remove those weeks from your calculations.noclaf wrote: Wed Jan 06, 2021 1:39 pm Sorry, but at this point I consider it a (minor) failure in the development. We have already 6 other releases after 1.1.0 - but 1.1.0 is still not in production branch (1,5month after release into experimental). And when I reported a potential bug recently, I was asked whether it is the same in 1.1.6 - haha, I'm playing to play, I'm not playing to test experimental releases.
I simply think the production and experimental is too disconnected at this point.![]()
Secondly, there are still 11 "assigned" and 25 waiting-for-review bug reports yet to be fixed, so presumably the devs are waiting until most of those are fixed until we get a new stable. 1.5 months is not long compared to some previous experimental cycles in the game.
And remember that experimental isn't just about being buggy, it is about things changing in between versions. Whilst in experimental the devs have the benefit of quick update cycles, being able to break mods (in minor ways) and make small changes to the game. None of these things should happen regularly to the stable branch.
I don’t think that you quite understand. 1.1.0 will never be ‘stable’, because it isn’t... there’s loads of bugs that were fixed in 1.1.1-1.1.6...noclaf wrote: Wed Jan 06, 2021 7:13 pmFair point with the ChristmasXorimuth wrote: Wed Jan 06, 2021 2:03 pmWell firstly, there's been very little development over the 2 weeks of Christmas, so you can remove those weeks from your calculations.noclaf wrote: Wed Jan 06, 2021 1:39 pm Sorry, but at this point I consider it a (minor) failure in the development. We have already 6 other releases after 1.1.0 - but 1.1.0 is still not in production branch (1,5month after release into experimental). And when I reported a potential bug recently, I was asked whether it is the same in 1.1.6 - haha, I'm playing to play, I'm not playing to test experimental releases.
I simply think the production and experimental is too disconnected at this point.![]()
Secondly, there are still 11 "assigned" and 25 waiting-for-review bug reports yet to be fixed, so presumably the devs are waiting until most of those are fixed until we get a new stable. 1.5 months is not long compared to some previous experimental cycles in the game.
And remember that experimental isn't just about being buggy, it is about things changing in between versions. Whilst in experimental the devs have the benefit of quick update cycles, being able to break mods (in minor ways) and make small changes to the game. None of these things should happen regularly to the stable branch.Still, one month and 6 versions since...
Re bug reports - only 1 of the assigned is related to 1.1.0 (if I'm correct) - rest (+the not reviewed) are already for 1.1.6. I thought that's why it's another release # - that whatever is related to and reported for 1.1.6 is not going to impact previous versions. Sure, if bug reports (or rather corrections) for experimental 1.1.6 are going to be implemented into stable 1.1.0, then I understand the "delay".![]()
stable is a myth.Xorimuth wrote: Wed Jan 06, 2021 7:58 pm I don’t think that you quite understand. 1.1.0 will never be ‘stable’, because it isn’t... there’s loads of bugs that were fixed in 1.1.1-1.1.6...
they will release a future release that has very few or no bugs and after a day or 2 that one will be called ‘stable’.
The installer exe is probably already compressed. Compressing something that is already compressed can increase file size.Nexarius wrote: Tue Nov 24, 2020 1:09 pm This is just genius
I have just one question. Why is the 1.1.0 zip file bigger than the not compressed version?
28tZI5Q.png
ptx0 wrote: Thu Jan 07, 2021 12:54 am1.1 is stable, as in, it works really well - in many cases, better than 1.0. this is because of ^ not integrating any of the bugfixes into 1.0 branch.
i don't really understand the OP, why get upset over 1.1 still being in experimental branch? it'd be another thing if 1.1 weren't even available to us. that was the case for a little while, as they'd teased features in FFF but weeks went by before anything was in our hands.
you should feel blessed and grateful that we get a good experimental release cadence here. and don't want to go offtopic, so don't focus on this part; but things aren't so great with, for example, Satisfactory. ~a year between updates.
As a casual player I didn't want to risk any issues - especially taking into account no backward compatibility. If I switched to 1.1 and then complained here that my game is for some reason unplayable, I would be rightfully kicked that I was then not supposed to switch to experimental.If you don't want to deal with a less stable game or your mods breaking, consider staying on the stable version 1.0 for the time being.
Release of 0.17 experimental: 26th February 2019.noclaf wrote: Sat Jan 09, 2021 1:48 pm really just lenghtiness of this particular 1.0 -> 1.1 update.Otherwise I have nothing but praise for Wube team.
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Railgun? Do you mean the artillery?T-A-R wrote: Mon Feb 08, 2021 3:15 pm Just realized the railgun is still in the game. Military research.![]()
No, the hidden item that used to be available in the editor
Pretty sure they're referring to the fact that the icon for military 1-4 technologies include the rail gun among the other weapons they show - middle of the left side.