[1.1.4] Script error opening/importing 1.0.0 save
[1.1.4] Script error opening/importing 1.0.0 save
I have an old save game from version 1.0.0.
I get an error when trying to open this save game.
And the focus of the interface shifts to the last loaded save.
I get an error when trying to open this save game.
And the focus of the interface shifts to the last loaded save.
- Attachments
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- 20201203233327_1--i.jpg (481.69 KiB) Viewed 6087 times
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- Test-map-4.3.17.zip
- Problematic save game version 1.0.0.
- (22.91 MiB) Downloaded 138 times
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- After error opening
- 20201203233238_1-i.jpg (433.08 KiB) Viewed 6087 times
Re: [1.1.4] Script error opening/importing 1.0.0 save
I have the same problem. Did you solve it or are we still waiting on a solution?
Re: [1.1.4] Script error opening/importing 1.0.0 save
Can you provide your save game too?
Re: [1.1.4] Script error opening/importing 1.0.0 save
You save game has some old control script
Just unzip the save, remove the 'control.lua' and 'script.dat', then zip it up, it should work
Re: [1.1.4] Script error opening/importing 1.0.0 save
Re: [1.1.4] Script error opening/importing 1.0.0 save
It did not solve my problem. I removed the control.lua' and 'script.dat' but still have the problem. save file https://easyupload.io/m4bvuu
Re: [1.1.4] Script error opening/importing 1.0.0 save
It looks like you started the game as a custom scenario, 'ForBigBase',
In which case our script reloading system won't run, because it thinks you are playing your own custom scenario
Re: [1.1.4] Script error opening/importing 1.0.0 save
Also delete the script-init.dat, it works fine when I delete that as well,joulester wrote: βSun Dec 06, 2020 4:40 pm It did not solve my problem. I removed the control.lua' and 'script.dat' but still have the problem. save file https://easyupload.io/m4bvuu
So delete all control.lua, script.dat, and script-init.dat
Re: [1.1.4] Script error opening/importing 1.0.0 save
Re: [1.1.4] Script error opening/importing 1.0.0 save
I tryed your solution but it wont work for me. I do use 1.1.5 if that changes anything?Klonan wrote: βSun Dec 06, 2020 5:02 pmAlso delete the script-init.dat, it works fine when I delete that as well,joulester wrote: βSun Dec 06, 2020 4:40 pm It did not solve my problem. I removed the control.lua' and 'script.dat' but still have the problem. save file https://easyupload.io/m4bvuu
So delete all control.lua, script.dat, and script-init.dat
Re: [1.1.4] Script error opening/importing 1.0.0 save
Can you provide the save game?joulester wrote: βMon Dec 07, 2020 6:28 pmI tryed your solution but it wont work for me. I do use 1.1.5 if that changes anything?Klonan wrote: βSun Dec 06, 2020 5:02 pmAlso delete the script-init.dat, it works fine when I delete that as well,joulester wrote: βSun Dec 06, 2020 4:40 pm It did not solve my problem. I removed the control.lua' and 'script.dat' but still have the problem. save file https://easyupload.io/m4bvuu
So delete all control.lua, script.dat, and script-init.dat
Re: [1.1.4] Script error opening/importing 1.0.0 save
I already did but here it is https://easyupload.io/m4bvuuKlonan wrote: βMon Dec 07, 2020 8:47 pmCan you provide the save game?joulester wrote: βMon Dec 07, 2020 6:28 pmI tryed your solution but it wont work for me. I do use 1.1.5 if that changes anything?Klonan wrote: βSun Dec 06, 2020 5:02 pmAlso delete the script-init.dat, it works fine when I delete that as well,joulester wrote: βSun Dec 06, 2020 4:40 pm It did not solve my problem. I removed the control.lua' and 'script.dat' but still have the problem. save file https://easyupload.io/m4bvuu
So delete all control.lua, script.dat, and script-init.dat
Re: [1.1.4] Script error opening/importing 1.0.0 save
Yes right, yours was the first,joulester wrote: βWed Dec 09, 2020 8:42 pm I already did but here it is https://easyupload.io/m4bvuu
You also need to delete the level-init.dat.
Basically delete all these files
- Attachments
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- 7zFM_2020-12-13_11-37-52.png (5.59 KiB) Viewed 5687 times
Re: [1.1.4] Script error opening/importing 1.0.0 save
Sorry but that dinΒ΄t work. I will send it again the link is gone https://easyupload.io/1s5o6bKlonan wrote: βSun Dec 13, 2020 10:38 amYes right, yours was the first,joulester wrote: βWed Dec 09, 2020 8:42 pm I already did but here it is https://easyupload.io/m4bvuu
You also need to delete the level-init.dat.
Basically delete all these files
still get the error.
Code: Select all
Error while running reload_script: ...Data/Roaming/Factorio/temp/currently-playing/control.lua:24: attempt to call field 'get_events' (a nil value)
stack traceback:
...Data/Roaming/Factorio/temp/currently-playing/control.lua:24: in main chunk
Re: [1.1.4] Script error opening/importing 1.0.0 save
Do you have the scenario 'poppes2019' on your local machine?
It might be restoring it from the local scenario file
In any case, can you copy the freeplay control.lua and freeplay.lua into the save game after deleting all those files
It might be restoring it from the local scenario file
In any case, can you copy the freeplay control.lua and freeplay.lua into the save game after deleting all those files
Re: [1.1.4] Script error opening/importing 1.0.0 save
Thank you that worked! I also removed the senario from my local machine.
Keep up the good work!
Keep up the good work!
Re: [1.1.4] Script error opening/importing 1.0.0 save
I have the same problem.
It may help that my save file is really small because I made it in the map editor only to create a picture for my mod and I didn't move the character from the spawn. Yeah, there is a mod there but I don't think it changes much. The mod replaces textures and the only thing it does on runtime is forcing the map to redraw. I did update the save to the version 1.0 before switching to 1.1 (it still works in 1.0). I did forgot to update the scenario, though.
Removing the scenario now doesn't change anything. I also tried going back to version 1.0 and updating the scenario. It also didn't work, even when I updated it to 1.1 in yet another try.
The error is:
It may help that my save file is really small because I made it in the map editor only to create a picture for my mod and I didn't move the character from the spawn. Yeah, there is a mod there but I don't think it changes much. The mod replaces textures and the only thing it does on runtime is forcing the map to redraw. I did update the save to the version 1.0 before switching to 1.1 (it still works in 1.0). I did forgot to update the scenario, though.
Removing the scenario now doesn't change anything. I also tried going back to version 1.0 and updating the scenario. It also didn't work, even when I updated it to 1.1 in yet another try.
The error is:
Code: Select all
Error AppManagerStates.cpp:1589: /home/piotr/.factorio/temp/currently-playing/control.lua:24: attempt to call field 'get_events' (a nil value)
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!
Check out my mod "Realistic Ores" and my other mods!
Re: [1.1.4] Script error opening/importing 1.0.0 save
What version of the game are you running? Can you try the latest 1.1.21 experimental?<NO_NAME> wrote: βSun Feb 07, 2021 5:01 pm I have the same problem.
It may help that my save file is really small because I made it in the map editor only to create a picture for my mod and I didn't move the character from the spawn. Yeah, there is a mod there but I don't think it changes much. The mod replaces textures and the only thing it does on runtime is forcing the map to redraw. Ore image 2.zip
I did update the save to the version 1.0 before switching to 1.1 (it still works in 1.0). I did forgot to update the scenario, though.
Removing the scenario now doesn't change anything. I also tried going back to version 1.0 and updating the scenario. It also didn't work, even when I updated it to 1.1 in yet another try.
The error is:Code: Select all
Error AppManagerStates.cpp:1589: /home/piotr/.factorio/temp/currently-playing/control.lua:24: attempt to call field 'get_events' (a nil value)
Re: [1.1.4] Script error opening/importing 1.0.0 save
Right, I didn't notice it the first time but the version 1.1.21 gives a slightly different error.Klonan wrote: βSun Feb 07, 2021 5:57 pmWhat version of the game are you running? Can you try the latest 1.1.21 experimental?<NO_NAME> wrote: βSun Feb 07, 2021 5:01 pm I have the same problem.
It may help that my save file is really small because I made it in the map editor only to create a picture for my mod and I didn't move the character from the spawn. Yeah, there is a mod there but I don't think it changes much. The mod replaces textures and the only thing it does on runtime is forcing the map to redraw. Ore image 2.zip
I did update the save to the version 1.0 before switching to 1.1 (it still works in 1.0). I did forgot to update the scenario, though.
Removing the scenario now doesn't change anything. I also tried going back to version 1.0 and updating the scenario. It also didn't work, even when I updated it to 1.1 in yet another try.
The error is:Code: Select all
Error AppManagerStates.cpp:1589: /home/piotr/.factorio/temp/currently-playing/control.lua:24: attempt to call field 'get_events' (a nil value)
Code: Select all
Error AppManagerStates.cpp:1589: /home/piotr/.factorio/temp/currently-playing/control.lua:69: attempt to call field 'add_commands' (a nil value)
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!
Check out my mod "Realistic Ores" and my other mods!