- Fixed crash related to using belt traversing in latency state. (95693)
- Fixed crash triggered by desync while entities are marked for upgrade in latency state.
- Fixed non precise belt traversing behviour in latency state.
- Fixed a desync related to upgrading entities in the latency state.
- Fixed upgrading unpair underground belt by smart ghost building.
Version 1.1.21
- FactorioBot
- Factorio Staff
- Posts: 435
- Joined: Tue May 12, 2015 1:48 pm
Version 1.1.21
Bugfixes
- SuperSandro2000
- Filter Inserter
- Posts: 742
- Joined: Sun Jan 12, 2014 3:54 am
- Contact:
Re: Version 1.1.21
Pretty latent update.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
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- Manual Inserter
- Posts: 2
- Joined: Sat Feb 06, 2021 7:47 am
- Contact:
Re: Version 1.1.21
Hi there, hey boys, I have a problem after this update, I can't play...
Re: Version 1.1.21
You could create a topic here:jarda34101 wrote: Sat Feb 06, 2021 7:54 am Hi there, hey boys, I have a problem after this update, I can't play...
viewforum.php?f=49
Checkout this before: viewtopic.php?f=49&t=52433
Important are logfiles
Re: Version 1.1.21
A move that has not resolved yet is known as an "outstanding move". The Factorio client tracks these using the "latency state".
Re: Version 1.1.21
Shouldn't this be available in the "betas" on Steam?
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| M | (almost 3000 hours)
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Re: Version 1.1.21
It's still a stable release. Having read the last FFF, I don't expect many new unstable from now on.
Koub - Please consider English is not my native language.
Re: Version 1.1.21
Factorio.com lists 1.1.21 as experimental. My steam client shows it as available in the latest 1.1 experimental branch.
Re: Version 1.1.21
Allowing for failing eyesight earlier, I agree it is there, now.
BTW - Kudos, praise and more for having a system that so easily allows for upgrade and downgrade! (Yeah, I don't expect saves to survive a downgrade, but I have backups for that)
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| M | (almost 3000 hours)
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| M | (almost 3000 hours)
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Re: Version 1.1.21
after autoupdate from 1.1.19 to 1.1.21:
hr-tree-06-j-trunk.png is present, but looks like damaged.
p.s.
fixed by copy this file from full installer.
Code: Select all
1.214 Crop bitmaps.
1.214 Atlases were not loaded from disk cache.
1.659 Parallel Sprite Loader initialized (threads: 7)
6.057 Error ParallelSpriteLoader.cpp:223: Parallel sprite loading failed (__base__/graphics/entity/tree/06/hr-tree-06-j-trunk.png): Failed to load sprite - loading bitmap failed: InvalidParameter (2)..
RAM: 4632/16332 MB, page: 5839/20444 MB, virtual: 5306/134217727 MB, extended virtual: 0 MB
Falling back to normal sprite loading.
6.099 Error AtlasSystem.cpp:1535: Failed to load sprite - loading bitmap failed: InvalidParameter (2).: __base__/graphics/entity/tree/06/hr-tree-06-j-trunk.png; mods: ?
6.117 Atlases were not loaded from disk cache.
p.s.
fixed by copy this file from full installer.