hi,
Factorio code seems to be a world leader wrt processing enormous amounts of data yet running extremely fast and smooth.
When I try to program my own factorio inspired ideas, my code can only handle a few thousand 'items' before significant slow down occurs.
When John Carmack pioneered fast 3D engines in the 1990s, his co-worker Michael Abrash wrote 'The Zen of Graphics Programming' that described how John's amazing code worked.
Is there an equivalent 'The Zen of Logistics Programming' that covers how Factorio coders create such fast logistics code?
the zen of factorio code
Re: the zen of factorio code
A lot of information about that can be found in the Factorio blog. It’s spreaded over the years.
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
Have you used the Advanced Search today?
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I still like small signatures...
Re: the zen of factorio code
I had a look at the blog, its not hashtagged or ordered other than by date, so at first inspection it seems there's some work to do to filter all the blog posts about fast logistics code algorithms and program structures.
Re: the zen of factorio code
A site filtered google search will probably find most of the ones you're looking for: https://www.google.com/search?q=site%3A ... timization
Re: the zen of factorio code
thanks
Re: the zen of factorio code
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Last edited by Hirthe on Fri Feb 05, 2021 10:39 am, edited 1 time in total.
Re: the zen of factorio code
Sim something, stuff tycoon, whatever simulator, ... and I've not even mentioned idle incremental games (those you don't need to destroy your mouse to play).
Koub - Please consider English is not my native language.
Re: the zen of factorio code
But the goal of Cookie clicker is to automate cookie production, so you don't need to click. At least until the chipocalypse starts.