Friday Facts #364 - 1.1 stable

Regular reports on Factorio development.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 423
Joined: Tue May 12, 2015 1:48 pm

Friday Facts #364 - 1.1 stable

Post by FactorioBot »

User avatar
mikiqex
Burner Inserter
Burner Inserter
Posts: 17
Joined: Fri Mar 04, 2016 2:08 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by mikiqex »

Thanks guys, those new features are amazing, with exception to the automatic underground belt traversal, which is freaking EPIC! :shock:

I'm always grateful for articles about optimizations, so also thanks to Rseding for the Save game speed explanation, I was curious about that since it was mentioned in the change log.
Last edited by mikiqex on Tue Feb 16, 2021 6:52 am, edited 1 time in total.
BHakluyt
Filter Inserter
Filter Inserter
Posts: 258
Joined: Sat Oct 08, 2016 12:43 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by BHakluyt »

Congrats on the 0 bugs and 0 issues guys, may the same reporter now write a decent article.

Kindy please add a shortcut key to toggle a train between automatic and manual when riding?
User avatar
NIronwolf
Inserter
Inserter
Posts: 44
Joined: Sat Jul 07, 2018 6:44 am
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by NIronwolf »

I think in the section "New Train Overview GUI - The beginning" the third image is mislabeled as 1.1.0. I looked at it to long trying to figure out what was new before continuing and seeing the real new screenshots. :)

Cheers on another great release!
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5266
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by Klonan »

NIronwolf wrote: Fri Jan 29, 2021 10:23 am I think in the section "New Train Overview GUI - The beginning" the third image is mislabeled as 1.1.0. I looked at it to long trying to figure out what was new before continuing and seeing the real new screenshots. :)

Cheers on another great release!
It is 1.1.0, since the new GUI was only added in 1.1.9
juliejayne
Inserter
Inserter
Posts: 41
Joined: Sat Apr 01, 2017 1:52 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by juliejayne »

Wonderful. Still the best factory game in town.
PaszaVonPomiot
Long Handed Inserter
Long Handed Inserter
Posts: 76
Joined: Fri Dec 29, 2017 1:50 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by PaszaVonPomiot »

Amazing update! I especially like belt optimizations because i'm belt nerd and traing gui because i'm also a train nerd :ugeek:
I'm also a fluid nerd and i've heard a rumor about fluid system... :D
NickKsh
Inserter
Inserter
Posts: 27
Joined: Tue Feb 26, 2019 5:54 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by NickKsh »

mikiqex wrote: Fri Jan 29, 2021 10:05 am so also thanks to Klonan for the Save game speed explanation
Klonan made new Train GUI.
Rsenging is optimization guy. ;)
User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: Friday Facts #364 - 1.1 stable

Post by Ghoulish »

I really enjoy reading about the processes involved in improving the game. Awesome changes as always :) Never stop looking for that little extra % improvement!

And something about what's on the horizon next week.. can't wait!
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats
Lyverbe
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Oct 25, 2020 12:11 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by Lyverbe »

2 comments
  • "We added a few last minute nice to have feature to the Spiders" - I was sure a word was missing somewhere. As a suggestion, add quotes or something for 'nice to have'.
  • I always find the animations disturbing while reading. I try to hide them by keeping them off the screen but it's sometimes quite hard like when reading small paragraphs such as "Smart belt building" in this case where you have the walking spiders above and belt building below. Perhaps add a "Play" button? Play on mouse hover?
User avatar
lupinehorror
Inserter
Inserter
Posts: 33
Joined: Fri Apr 03, 2020 7:01 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by lupinehorror »

new belt traversal = tremendous
m4ssl4gg
Burner Inserter
Burner Inserter
Posts: 6
Joined: Thu Mar 09, 2017 11:41 am
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by m4ssl4gg »

Thanks for the post, I miss these.
GrumpyJoe
Filter Inserter
Filter Inserter
Posts: 491
Joined: Fri Apr 06, 2018 7:10 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by GrumpyJoe »

Its like cleaning the kitchen properly, so you can start cooking something fresh. More about that next week!
New Wube project confirmed.
Confirmed in a way that article confirmed a buggy game, but it's on the internet now, must be true.
Molay
Fast Inserter
Fast Inserter
Posts: 202
Joined: Thu May 01, 2014 8:01 am
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by Molay »

I don't need to say how incredible the game has become as a result of your tireless work guys, so I'll point to the next most exciting thing I read in this FFF
So I'm pretty thrilled to finally get to the point, where we actually have 0 known issues and 0 active bug reports on the forums. Its like cleaning the kitchen properly, so you can start cooking something fresh. More about that next week!
Something fresh, and you'll talk about it next week?? Now that's a cause for HYPE! :D
User avatar
fishycat
Filter Inserter
Filter Inserter
Posts: 315
Joined: Thu Apr 09, 2015 7:38 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by fishycat »

Grats to all the team for another great achievement!

I really would like to know what article that was. I mean, from what it sounds like, the reporter must have done a poor job. My guess, he tuned in last year, that was a little wonky and based of that he wrote an article.


More about that next week!
Nice, at least another FFF! :D
Mr_Nebius
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Sep 29, 2020 7:23 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by Mr_Nebius »

Hey guys. Can you please create an official guide about how to increase UPS for megabase.
User avatar
NotRexButCaesar
Smart Inserter
Smart Inserter
Posts: 1133
Joined: Sun Feb 16, 2020 12:47 am
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by NotRexButCaesar »

Mr_Nebius wrote: Fri Jan 29, 2021 1:32 pm Hey guys. Can you please create an official guide about how to increase UPS for megabase.
/r/technical factorio
https://discord.gg/Um6tr8Wv
—Crevez, chiens, si vous n'étes pas contents!
yeputons
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Jan 29, 2021 4:20 pm
Contact:

[FFF-364] Thumbnail the on "Blog" page weights 2MiB

Post by yeputons »

Looks like the 128x128 thumbnail for the blog post actually refers to a 1536x960 full-scale image which weights 2 MiB:

Image

Other thumbnails are much smaller, e.g. FFF 363's is 456x456. Still bigger than 128x128, but it's for high-DPI displays, I guess?

Anyway, if this gets accepted, congratulations on causing a bug report by publishing a "we have no bug reports" post!
Amarula
Filter Inserter
Filter Inserter
Posts: 542
Joined: Fri Apr 27, 2018 1:29 pm
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by Amarula »

Congratulations!

How much do I love the new trains GUI? Recently I have been playing a number of fresh games that are all relatively small, around the number of trains mentioned in the post (100+ trains, 200+ stations). So today I went back and loaded up my main game that has been worked on for the last 3 years: 1,136 trains, 2,261 stops. Oh yeah the new trains GUI is amazing! Thank you, thank you, thank you!
My own personal Factorio super-power - running out of power.
Fractaliste
Inserter
Inserter
Posts: 28
Joined: Wed Dec 06, 2017 9:20 am
Contact:

Re: Friday Facts #364 - 1.1 stable

Post by Fractaliste »

Is the following view activable with debug settings ?

Image
Post Reply

Return to “News”