If you have, can you share the larger architecture / design that you have in mind?
As I mentioned above, my concept is the city-block megabase design. Each block is a virtual factory, with trains stacked in common areas per 16 city blocks.
I'll leave it here but I really can't think of a design using your approach that would either be UPS efficient or frankly workable, as factories would constantly be falling out of sync. Which, as I mentioned, is an artificial mechanic which is a result of the underlying CPU issues with no analogy that exists in factorio today.
You are refuting by tautology here. You're saying x is y because x is y. I hope you understand the deficiencies of such logic.I just answered to your former post, and that simulating a sub-factory like so is not guaranteed to be a correct simulation.
I am saying that your approach is an inaccurate simulation because it does not account for intermediates. Yes, you can artificially 'wipe' factories constantly to keep them in sync but that is not how factories work in Factorio. That is some other game that you are simulating that I am not aware of.