Mines:
- Cursed drill evolve with pollution and electricity, if haven't one of these cursed drill can regress
- Cursed drill only can be obtained by talents, if it is destroyed, you lose this cursed drill
- Cursed drill consumes pollution, each level consumes more pollution
- Cursed drill has a start but haven't a finish (Level 50, but i only can up to level 8 ...)
- Can see experience of each one in builds > mines interface
Turrets:
- Works like the mines
- Don't uses ammo or electricity, but have less damage at low level
Blood:
- When you kill, enemy's blood continues with life.
- You need a blood tank to call the living blood and store this
- Living blood "run" to your tanks
- Each blood tank has 64 x 64 of range
- Blood is deleted after 5min
Talents:
- You gain a talent each general level (unbalanced)
- You can exchange all talents, but is expensive
- You can create talents, but is sooo slow (needs TreeFarm by drs9999)
- You need 10 talent parts, each one cost 5 litres of blood (You can produce more with talents 4)
- Each talent is so OP
Donation:
- You can give your blood to tanks.
- Each 50 health points, deposit 2.5 litres of blood
- You can donate 2 times for day
Trees:
- Cursed tree can be created with a normal seed and 1 litre of blood
- Takes about 1 day to grow
- Harvesting gives a heart
- A heart produce 1.2 litres of blood (unbalanced?)
- Cursed tree produce pollution.
- Cursed trees are ugly
Only gain experience if you work with my items :3
- rk84 (very helpful responses)
- drs9999 (Make TreeFarm)
- Roricorn (Bugs report and solutions)
Require TreeFarm
I worked much hard on this mod, please comment what you thinks, if you have a better code, a better name, a better style, or something who you think should be different, i really appreciate.
My first mod ^^
Download:
For Factorio 0.11.3 - Cursed Exp v0.0.7