TL;DR
We care performance more than the appearance of tiles.What ?
Many tile prototypes contain a set of details which enhance the look when they are adjacent to some specific tile. This hurts the performance while doesn't help very much.I suggest that you could make an option to turn off this detail. A tile should be it self purely, a sprite with a size of 32 by 32.
This option doesn't need to sync over internet. It's only about the graphics.
Why ?
Actually people tried to increase the performance. They modded or tested different structures in game. But I guess this detail takes more than it gives. Minutes ago, my friend asked me to make a mod which "locks all the useless chunks".People go very far for the resources. They need only the interact-able things. They don't need the tiles. They don't often need the space.