Offshore placement?

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Shenpen
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Offshore placement?

Post by Shenpen »

I am trying to hack together an entity (for a mud source) that is placeable only in shallow water (aka on shorline) just like the off-shore pump.

Being mr. Obvious I have tried to nick the needed code from the base-mod offshore pump. But I somehow managed to make this not work. Or work too well for my own taste at any rate: The mud source can now be placed anywhere vacant, on land or at sea.

So what am I missing?
And exactly how is this supposed to work?
Is it a problem that I dont produce a fluid and have ditched the fluidbox?
Is the type (assembler) a problem?


This is (part of) my attempt at emulating the off-shore pump:

Code: Select all


--entity
{
    type = "assembling-machine",
    name = "moddergrawe-dl",
    icon = "__bitumen__/graphics/icons/moddergrawe-dl-128.png",
	icon_size = 128, icon_mipmaps = 5,
    category = "mud",
    flags = {"placeable-neutral", "player-creation", "filter-directions"},
    collision_mask = { "object-layer", "train-layer" }, -- collide just with object-layer and train-layer which don't collide with water, this allows us to build on 1 tile wide ground
    center_collision_mask = { "ground-tile", "object-layer", "player-layer" }, -- to test that tile directly under the pump is ground
    --fluid_box_tile_collision_test = { "ground-tile" },
    adjacent_tile_collision_test = { "water-tile" },
    adjacent_tile_collision_mask = { "ground-tile" }, -- to prevent building on edge of map :(
    adjacent_tile_collision_box = { { -1, -2 }, { 1, -1 } },
    minable = {mining_time = 1, result = "moddergrawe-dl"},
    max_health = 150,
    --corpse = "offshore-pump-remnants",
    --dying_explosion = "offshore-pump-explosion",
    --fluid = "water",
    crafting_categories = {"mud"},
    crafting_speed = 0.1,
    energy_source =
    {
      type = "burner",
      fuel_category = "chemical",
      effectivity = 1,
      fuel_inventory_size = 1,
      emissions_per_minute = 30,
      light_flicker =
      {
        color = {0,0,0},
        minimum_intensity = 0.6,
        maximum_intensity = 0.95
      },

And this is the base-mod offshore pump:

Code: Select all

  {
    type = "offshore-pump",
    name = "offshore-pump",
    icon = "__base__/graphics/icons/offshore-pump.png",
    icon_size = 64, icon_mipmaps = 4,
    flags = {"placeable-neutral", "player-creation", "filter-directions"},
    collision_mask = { "object-layer", "train-layer" }, -- collide just with object-layer and train-layer which don't collide with water, this allows us to build on 1 tile wide ground
    center_collision_mask = { "water-tile", "object-layer", "player-layer" }, -- to test that tile directly under the pump is ground
    fluid_box_tile_collision_test = { "ground-tile" },
    adjacent_tile_collision_test = { "water-tile" },
    adjacent_tile_collision_mask = { "ground-tile" }, -- to prevent building on edge of map :(
    adjacent_tile_collision_box = { { -1, -2 }, { 1, -1 } },
    minable = {mining_time = 0.1, result = "offshore-pump"},
    max_health = 150,
    corpse = "offshore-pump-remnants",
    dying_explosion = "offshore-pump-explosion",
    fluid = "water",
    resistances =
    {
      {
        type = "fire",
        percent = 70
      },
      {
        type = "impact",
        percent = 30
      }
    },
    collision_box = {{-0.6, -1.05}, {0.6, 0.3}},
    selection_box = {{-0.6, -1.49}, {0.6, 0.49}},
    damaged_trigger_effect = hit_effects.entity(),
    fluid_box =
    {
      base_area = 1,
      base_level = 1,
      pipe_covers = pipecoverspictures(),
      production_type = "output",
      filter = "water",
      pipe_connections =
      {
        {
          position = {0, 1},
          type = "output"
        }
      }
    },
    pumping_speed = 20,
    tile_width = 1,
    tile_height = 1,
    vehicle_impact_sound = sounds.generic_impact,
    open_sound = sounds.machine_open,
    close_sound = sounds.machine_close,
    working_sound =
    {
      sound =
      {
        {
          filename = "__base__/sound/offshore-pump.ogg",
          volume = 0.5
        }
      },
      match_volume_to_activity = true,
      audible_distance_modifier = 0.7,
      max_sounds_per_type = 3,
      fade_in_ticks = 4,
      fade_out_ticks = 20
    },
    min_perceived_performance = 0.5,
    always_draw_fluid = true,
    graphics_set =
    {
      underwater_layer_offset = 30,
      base_render_layer = "ground-patch",
      animation =
      {
        north =
        {
          layers =
          {
            {
              filename = "__base__/graphics/entity/offshore-pump/offshore-pump_North.png",
              priority = "high",
              line_length = 8,
              frame_count = 32,
              animation_speed = 0.25,
              width = 48,
              height = 84,
              shift = util.by_pixel(-2, -16),
              hr_version =
              {
                filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_North.png",
                priority = "high",
                line_length = 8,
                frame_count = 32,
                animation_speed = 0.25,
                width = 90,
                height = 162,
                shift = util.by_pixel(-1, -15),
                scale = 0.5
              }
            },
            {
              filename = "__base__/graphics/entity/offshore-pump/offshore-pump_North-shadow.png",
              priority = "high",
              line_length = 8,
              frame_count = 32,
              animation_speed = 0.25,
              width = 78,
              height = 70,
              shift = util.by_pixel(12, -8),
              draw_as_shadow = true,
              hr_version =
              {
                filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_North-shadow.png",
                priority = "high",
                line_length = 8,
                frame_count = 32,
                animation_speed = 0.25,
                width = 150,
                height = 134,
                shift = util.by_pixel(13, -7),
                draw_as_shadow = true,
                scale = 0.5
              }
            }
          }
        },
        east =
        {
          layers =
          {
            {
              filename = "__base__/graphics/entity/offshore-pump/offshore-pump_East.png",
              priority = "high",
              line_length = 8,
              frame_count = 32,
              animation_speed = 0.25,
              width = 64,
              height = 52,
              shift = util.by_pixel(14, -2),
              hr_version =
              {
                filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_East.png",
                priority = "high",
                line_length = 8,
                frame_count = 32,
                animation_speed = 0.25,
                width = 124,
                height = 102,
                shift = util.by_pixel(15, -2),
                scale = 0.5
              }
            },
            {
              filename = "__base__/graphics/entity/offshore-pump/offshore-pump_East-shadow.png",
              priority = "high",
              line_length = 8,
              frame_count = 32,
              animation_speed = 0.25,
              width = 88,
              height = 34,
              shift = util.by_pixel(28, 8),
              draw_as_shadow = true,
              hr_version =
              {
                filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_East-shadow.png",
                priority = "high",
                line_length = 8,
                frame_count = 32,
                animation_speed = 0.25,
                width = 180,
                height = 66,
                shift = util.by_pixel(27, 8),
                draw_as_shadow = true,
                scale = 0.5
              }
            }
          }
        },
        south =
        {
          layers =
          {
            {
              filename = "__base__/graphics/entity/offshore-pump/offshore-pump_South.png",
              priority = "high",
              line_length = 8,
              frame_count = 32,
              animation_speed = 0.25,
              width = 48,
              height = 96,
              shift = util.by_pixel(-2, 0),
              hr_version =
              {
                filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_South.png",
                priority = "high",
                line_length = 8,
                frame_count = 32,
                animation_speed = 0.25,
                width = 92,
                height = 192,
                shift = util.by_pixel(-1, 0),
                scale = 0.5
              }
            },
            {
              filename = "__base__/graphics/entity/offshore-pump/offshore-pump_South-shadow.png",
              priority = "high",
              line_length = 8,
              frame_count = 32,
              animation_speed = 0.25,
              width = 80,
              height = 66,
              shift = util.by_pixel(16, 22),
              draw_as_shadow = true,
              hr_version =
              {
                filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_South-shadow.png",
                priority = "high",
                line_length = 8,
                frame_count = 32,
                animation_speed = 0.25,
                width = 164,
                height = 128,
                shift = util.by_pixel(15, 23),
                draw_as_shadow = true,
                scale = 0.5
              }
            }
          }
        },
        west =
        {
          layers =
          {
            {
              filename = "__base__/graphics/entity/offshore-pump/offshore-pump_West.png",
              priority = "high",
              line_length = 8,
              frame_count = 32,
              animation_speed = 0.25,
              width = 64,
              height = 52,
              shift = util.by_pixel(-16, -2),
              hr_version =
              {
                filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_West.png",
                priority = "high",
                line_length = 8,
                frame_count = 32,
                animation_speed = 0.25,
                width = 124,
                height = 102,
                shift = util.by_pixel(-15, -2),
                scale = 0.5
              }
            },
            {
              filename = "__base__/graphics/entity/offshore-pump/offshore-pump_West-shadow.png",
              priority = "high",
              line_length = 8,
              frame_count = 32,
              animation_speed = 0.25,
              width = 88,
              height = 34,
              shift = util.by_pixel(-4, 8),
              draw_as_shadow = true,
              hr_version =
              {
                filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_West-shadow.png",
                priority = "high",
                line_length = 8,
                frame_count = 32,
                animation_speed = 0.25,
                width = 172,
                height = 66,
                shift = util.by_pixel(-3, 8),
                draw_as_shadow = true,
                scale = 0.5
              }
            }
          }
        }
      },
      fluid_animation =
      {
        north =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_North-fluid.png",
          apply_runtime_tint = true,
          line_length = 8,
          frame_count = 32,
          animation_speed = 0.25,
          width = 22,
          height = 20,
          shift = util.by_pixel(-2, -22),
          hr_version = {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_North-fluid.png",
            apply_runtime_tint = true,
            line_length = 8,
            frame_count = 32,
            animation_speed = 0.25,
            width = 40,
            height = 40,
            shift = util.by_pixel(-1, -22),
            scale = 0.5
          }
        },
        east =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_East-fluid.png",
          apply_runtime_tint = true,
          line_length = 8,
          frame_count = 32,
          animation_speed = 0.25,
          width = 20,
          height = 24,
          shift = util.by_pixel(6, -10),
          hr_version = {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_East-fluid.png",
            apply_runtime_tint = true,
            line_length = 8,
            frame_count = 32,
            animation_speed = 0.25,
            width = 38,
            height = 50,
            shift = util.by_pixel(6, -11),
            scale = 0.5
          }
        },
        south =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_South-fluid.png",
          apply_runtime_tint = true,
          line_length = 8,
          frame_count = 32,
          animation_speed = 0.25,
          width = 20,
          height = 8,
          shift = util.by_pixel(-2, -4),
          hr_version = {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_South-fluid.png",
            apply_runtime_tint = true,
            line_length = 8,
            frame_count = 32,
            animation_speed = 0.25,
            width = 36,
            height = 14,
            shift = util.by_pixel(-1, -4),
            scale = 0.5
          }
        },
        west =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_West-fluid.png",
          apply_runtime_tint = true,
          line_length = 8,
          frame_count = 32,
          animation_speed = 0.25,
          width = 20,
          height = 24,
          shift = util.by_pixel(-8, -10),
          hr_version = {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_West-fluid.png",
            apply_runtime_tint = true,
            line_length = 8,
            frame_count = 32,
            animation_speed = 0.25,
            width = 36,
            height = 50,
            shift = util.by_pixel(-7, -11),
            scale = 0.5
          }
        }
      },
      glass_pictures =
      {
        north =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_North-glass.png",
          width = 18,
          height = 20,
          shift = util.by_pixel(-2, -22),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_North-glass.png",
            width = 36,
            height = 40,
            shift = util.by_pixel(-2, -22),
            scale = 0.5
          }
        },
        east =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_East-glass.png",
          width = 18,
          height = 18,
          shift = util.by_pixel(4, -14),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_East-glass.png",
            width = 30,
            height = 32,
            shift = util.by_pixel(5, -13),
            scale = 0.5
          }
        },
        south =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_South-glass.png",
          width = 22,
          height = 12,
          shift = util.by_pixel(-2, -6),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_South-glass.png",
            width = 40,
            height = 24,
            shift = util.by_pixel(-1, -6),
            scale = 0.5
          }
        },
        west =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_West-glass.png",
          width = 16,
          height = 16,
          shift = util.by_pixel(-6, -14),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_West-glass.png",
            width = 30,
            height = 32,
            shift = util.by_pixel(-6, -14),
            scale = 0.5
          }
        }
      },
      base_pictures =
      {
        north =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_North-legs.png",
          width = 60,
          height = 52,
          shift = util.by_pixel(-2, -4),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_North-legs.png",
            width = 114,
            height = 106,
            shift = util.by_pixel(-1, -5),
            scale = 0.5
          }
        },
        east =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_East-legs.png",
          width = 54,
          height = 32,
          shift = util.by_pixel(4, 12),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_East-legs.png",
            width = 106,
            height = 60,
            shift = util.by_pixel(4, 13),
            scale = 0.5
          }
        },
        south =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_South-legs.png",
          width = 56,
          height = 54,
          shift = util.by_pixel(-2, 6),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_South-legs.png",
            width = 110,
            height = 108,
            shift = util.by_pixel(-2, 6),
            scale = 0.5
          }
        },
        west =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_West-legs.png",
          width = 54,
          height = 32,
          shift = util.by_pixel(-6, 12),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_West-legs.png",
            width = 108,
            height = 64,
            shift = util.by_pixel(-6, 12),
            scale = 0.5
          }
        }
      },
      underwater_pictures =
      {
        north =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_North-underwater.png",
          width = 52,
          height = 16,
          shift = util.by_pixel(-2, -34),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_North-underwater.png",
            width = 98,
            height = 36,
            shift = util.by_pixel(-1, -32),
            scale = 0.5
          }
        },
        east =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_East-underwater.png",
          width = 18,
          height = 38,
          shift = util.by_pixel(40, 16),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_East-underwater.png",
            width = 40,
            height = 72,
            shift = util.by_pixel(39, 17),
            scale = 0.5
          }
        },
        south =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_South-underwater.png",
          width = 52,
          height = 26,
          shift = util.by_pixel(-2, 48),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_South-underwater.png",
            width = 98,
            height = 48,
            shift = util.by_pixel(-1, 49),
            scale = 0.5
          }
        },
        west =
        {
          filename = "__base__/graphics/entity/offshore-pump/offshore-pump_West-underwater.png",
          width = 20,
          height = 34,
          shift = util.by_pixel(-40, 18),
          hr_version =
          {
            filename = "__base__/graphics/entity/offshore-pump/hr-offshore-pump_West-underwater.png",
            width = 40,
            height = 72,
            shift = util.by_pixel(-40, 17),
            scale = 0.5
          }
        }
      }
    },
    placeable_position_visualization =
    {
      filename = "__core__/graphics/cursor-boxes-32x32.png",
      priority = "extra-high-no-scale",
      width = 64,
      height = 64,
      scale = 0.5,
      x = 3*64
    },
    circuit_wire_connection_points = circuit_connector_definitions["offshore-pump"].points,
    circuit_connector_sprites = circuit_connector_definitions["offshore-pump"].sprites,
    circuit_wire_max_distance = default_circuit_wire_max_distance,
    water_reflection =
    {
      pictures =
      {
        filename = "__base__/graphics/entity/offshore-pump/offshore-pump-reflection.png",
        priority = "extra-high",
        width = 132,
        height = 156,
        shift = util.by_pixel(0, 19),
        variation_count = 4,
        scale = 1
      },
      rotate = false,
      orientation_to_variation = true
    }
  },
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DaveMcW
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Re: Offshore placement?

Post by DaveMcW »

I recommend you clone the offshore pump, and only modify the properties you need. It is easier to identify a property you changed incorrectly than a property you missed.

Code: Select all

local entity = table.deepcopy(data.raw["offshore-pump"]["offshore-pump"])
entity.name = "moddergrawe-dl"
entity.icon = "__bitumen__/graphics/icons/moddergrawe-dl-128.png"
entity.corpse = nil
entity.dying_explosion = nil
entity.energy_source = {
  type = "burner",
  fuel_category = "chemical",
  effectivity = 1,
  fuel_inventory_size = 1,
  emissions_per_minute = 30,
  light_flicker = {
    color = {0,0,0},
    minimum_intensity = 0.6,
    maximum_intensity = 0.95,
  },
}
data:extend{entity}
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Shenpen
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Re: Offshore placement?

Post by Shenpen »

Thank you! I will try this.

Is confusing to me what "type = burner" will mean.

Also: Easy often gets you what you are after. But sometimes you also want to understand or learn.
But thx!
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DaveMcW
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Re: Offshore placement?

Post by DaveMcW »

The basic concept is that every entity has unique features. Offshore pump is the only entity that can be placed next to water. Assembling machine is (one of) the only entity that can have a burner energy source. These features are hard coded into the game and cannot be mixed.

Here is an exhaustive list of features and the entities that support them: https://wiki.factorio.com/Prototype_overview

The only way to mix features is to stack multiple entities on top of each other using control.lua scripting.
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Shenpen
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Re: Offshore placement?

Post by Shenpen »

"Here is an exhaustive list ..."

Bookmarked! Thank you!
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Shenpen
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Re: Offshore placement?

Post by Shenpen »

DaveMcW wrote: Mon Jan 18, 2021 5:52 pm I recommend you clone the offshore pump, and only modify the properties you need. It is easier to identify a property you changed incorrectly than a property you missed.

Code: Select all

local entity = table.deepcopy(data.raw["offshore-pump"]["offshore-pump"])
entity.name = "moddergrawe-dl"
entity.icon = "__bitumen__/graphics/icons/moddergrawe-dl-128.png"
entity.corpse = nil
entity.dying_explosion = nil
entity.energy_source = {
  type = "burner",
  fuel_category = "chemical",
  effectivity = 1,
  fuel_inventory_size = 1,
  emissions_per_minute = 30,
  light_flicker = {
    color = {0,0,0},
    minimum_intensity = 0.6,
    maximum_intensity = 0.95,
  },
}
data:extend{entity}


This does not work nearly as well as I would have expected.
Im not even sure how it is supposed to work.
The resulting item has none of the needed properties.
Why did you suggest this?
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darkfrei
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Re: Offshore placement?

Post by darkfrei »

It's impossible to make the offshore pump with burner (or any) energy source. But you can use some tricks:

https://mods.factorio.com/mod/BurnerOffshorePump
https://mods.factorio.com/mod/BurnerOffshorePumpUpdate
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Shenpen
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Re: Offshore placement?

Post by Shenpen »

darkfrei wrote: Sat Jan 30, 2021 9:52 am It's impossible to make the offshore pump with burner (or any) energy source. But you can use some tricks:

https://mods.factorio.com/mod/BurnerOffshorePump
https://mods.factorio.com/mod/BurnerOffshorePumpUpdate
Thank you.
Making a copy of the off-shore pump and then making it an assembler should also not be necessary.

In fact the only reason to use it is its placement restriction, that only lets it be placed next to a shoreline.

It would in fact be more usefull to get a clear representation of the syntax for placement limitations from the off shore pump while not actually using any of its entity settings.

I will check out the code for the linked mods.
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Re: Offshore placement?

Post by Shenpen »

Code: Select all

local placeholder = table.deepcopy(data.raw["offshore-pump"]["offshore-pump"])
As there is no code in your 'burner-offshore-pump.lua' that will limit placement to shoreline, I guess that you get that property by importing properties with "deepcopy".

And the rest is just about overwriting the imported basis whenever it is needed?
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