
It´s organised in [ (5x5 Cells) *2 ] *2 *3 and uses in this status 300 cells in total.
Columns [Blocks] and Rows may be copied to get bigger areas. Only the feedbacl loop
on the outer side you have to rewire. The lower-right block is the master with the timer.
Blocks [ (5x5 Cells) *2 ] store their own state and have an interface to the neighbours.
Maximum refreschrate is 1/30 sec because it need two ticks (calculate-propagate).
The blueprint is very big. You can download it here https://drive.google.com/file/d/1O1Przn ... sp=sharing
The link goes to a textfile on google drive.Just download the file coy every thing and import it to factorio.I have tested it.
I´ll try to make a video for demonstration and explanation.
Hope you like it.
Some hints:
You should use a mod: https://mods.factorio.com/mod/ConnectionBox It is just for better wireing. You may also use many poles. But this looks not so pretty.
The constant combinatorts on south have the following funktions.the on on the right is to reset the system. It turns lights off. The other tree inject "life" to the system. The vertical and horizontal lines are Patterns that should move over the plane. If everything ist correct build. The third one injects a pattern. You can play with it. Close to every constant combinator there there is a red light. After start all have to be "off".
Perhps you are irritated by the lamp array on the right side.This is for debugging. Between the coloured blocks there are pink lamps, which indicate the state of the interfaces between blocks.