I am relatively new to factorio modding but already tried a few things with the modding api and made a very simple mod to build multiple belts at the same time.
I want to create a mod which adds a new item to the game that should work similar to the Blueprint Book, but rather than blueprints it should handle items like the Spidertron Remote to make grouping/organizing possible.
After looking at the modding tutorial in the wiki my first impression was that it should be possible to copy the BlueprintBook prototype and modify this copy to allow insertion of some specific type of item instead of blueprints.
This is where I am stuck. I think I looked at every relevant piece of documentation but did not find any possibility to change the allowed type of item in a blueprint book.
Alternatively I tried using the ItemWithInventory prototype as the basis for my mod.
While I succeded in adding a item in which any other item can be inserted, all the awesome functionality of the Blueprint Book (scrolling through content, dynamically expanding inventory, the general UI with copy, etc.) is missing. While it would probably(?) be possible to code all of the UI and the other functionality from scratch I don't think that would be the best approach. I also don't think I would have enough free time to attempt the mod with this scale at the moment (yay exams

TLDR: Is it possible to modify the behaviour of the Blueprint Book prototype (copy) in such a way as to allow insertion of some other specific item like the Spidertron Remote while still retaining the rest of the functionality of the Blueprint Book?
Thank you for your time!