TL;DR
Option to calculate Nuclear Reactor Electric Central BP Clone like the game do for solar panel and accumulator.What ?
Is it possible to make an option(or maybe a mod?) that can identify a clone of the same "nuclear reactor blueprint" to calculate all others iterations of the blueprint as clone of the first? A bit like the game do for solar panel? It can be good to use lot of nuclear reactors with a moderate cost for updates efficiency?List of conditions to be counted as clone: (?)(Just my first sight, maybe need few more conditions?)
- Close fluid loop : water supply include (water pump in), no fluid come in or out from the BP (water and steam)
- Perfect feeding for reactors : reactors have to be filled with nuclear fuel cells and have already consumed one or 2 so the BP is already "warmed up"
- Same electric network.
With a deeper reflexion, I think it's possible to extend the way of thinking for a 2n reactor too.
Edit : For the player : show somehow what are the "clones" (thks SoShootMe)
Why ?
To make nuclear energy viable for ultra late game/megafactory!Usually people use 1 to 3 Blueprint of a same nuclear central: most of the time, waterpumps are in it thanks to landfilling, and the point of this way of thinking is to make a moderate cost for updates efficiency with electricity coming from nuclear reactors : the game process only one BP and others as clone of the first as long few conditions are filled and people will be able to create their own "power plant" BP, so it will not limit the player creativity. Like a marker announcing the bp as "power plant"
I know this idea is wierd, but I feel the game needs it to put nuclear energy as viable option for megafactory to not have only solar panels/accumulators fields as solution.
thanks, have fun, take care!