Have a modded game of factorio. Mian mods are Krastorio 2 + Space exploration and more.
Mod author aka #Linver suggested posting this here:
Code: Select all
0.000 2020-12-27 19:17:55; Factorio 1.1.6 (build 57355, win64, steam)
0.001 Operating system: Windows 10 (version 2004)
0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "12440"
0.001 Read data path: D:/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Arth/AppData/Roaming/Factorio [39060/213594MB]
0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz, 8 cores, RAM: 6147/32665 MB, page: 8334/44953 MB, virtual: 4331/134217727 MB, extended virtual: 0 MB]
0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.015 Available displays: 1
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.067 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.234 Initialised Direct3D[0]: NVIDIA GeForce GTX 980 Ti; id: 10de-17c8; driver: nvldumdx.dll 27.21.14.5671
0.234 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.234 [Local Video Memory] Budget: 5329MB, CurrentUsage: 2MB, Reservation: 0/2792MB
0.234 [Non-Local Vid.Mem.] Budget: 15564MB, CurrentUsage: 0MB, Reservation: 0/7910MB
0.234 Tiled resources: Tier 2
0.234 Unified Memory Architecture: No
0.234 BGR 565 Supported: Yes
0.234 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.234 Graphics settings preset: very-high
0.234 Dedicated video memory size 6097 MB
0.274 Desktop composition is active.
0.274 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
0.274 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.314 DSound: Starting _dsound_update thread
0.314 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.314 DSound: Enter _dsound_update; tid=6728
0.963 Loading mod settings 1KTurret 0.0.16 (settings.lua)
0.963 Loading mod settings aai-industry 0.5.3 (settings.lua)
0.963 Loading mod settings aai-vehicles-miner 0.6.1 (settings.lua)
0.963 Loading mod settings ArmouredBiters 1.1.0 (settings.lua)
0.964 Loading mod settings BigBags 1.0.34 (settings.lua)
0.964 Loading mod settings Bottleneck 0.11.7 (settings.lua)
0.964 Script @__Bottleneck__/settings.lua:191: working - green none
...
42.676 Factorio initialised
42.679 Steam Storage Quota: 4635/4768
44.437 Loading map C:\Users\Arth\AppData\Roaming\Factorio\saves\krasatorio 222 mod.zip: 28983796 bytes.
44.483 Loading level.dat: 89018264 bytes.
44.487 Info Scenario.cpp:196: Map version 1.1.6-4
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-akdbrh\src\surface\chunk.cpp (729): Chunk::Chunk
c:\cygwin64\tmp\factorio-build-akdbrh\src\surface\surface.cpp (1864): Surface::loadActiveAndPollutedChunksOrders
c:\cygwin64\tmp\factorio-build-akdbrh\src\surface\surface.cpp (976): Surface::load
c:\cygwin64\tmp\factorio-build-akdbrh\src\map\map.cpp (557): Map::loadData
c:\cygwin64\tmp\factorio-build-akdbrh\src\map\map.cpp (323): Map::load
c:\cygwin64\tmp\factorio-build-akdbrh\src\scenario\scenario.cpp (238): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-akdbrh\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4ABB7034)
00007FFA4ABB7034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4BD3D0D1)
00007FFA4BD3D0D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
50.256 Error Chunk.cpp:729: Trying to make chunk at unreasonable position [0, 1969319430]
https://drive.google.com/file/d/1hOj1GV ... sp=sharing
Log file Can anyone tell me whats causing the problem?
In short: Played the game with all the mods included- everything was smooth sailing, started to get stutters- saved and restarted my pc. After restart ALL Auto-save games including main save gets an error.
I can start a new game but this one gets error.