All biters and spitters are frozen. There are no modes loaded at all. I did not try to engage them before reporting the bug.
Following the bug report instructions:
1. What did you do? I don't know what I did to cause this, I only noticed because I got suspicious about not being under attack for too long.
2. What happened? All biters are frozen - not moving, not attacking, not expanding. Sometimes one of them moves, but the rest are frozen.
3. What did you expect to happen instead? I expected biters and spitters to move, expand and attack me when my pollution cloud reaches them.
I can confirm that they were responsive for the majority of the game. I did not notice when they stopped responding, so I am not sure what exactly I did to trigger this..
However, it happens every time I load the save, so maybe you can reproduce it by loading my save.
This is a death world and peaceful is not enabled.
Attaching the save file (please don't judge my factory I love it and i'm having fun).
Also attached logs as request.
[Oxyd] [1.0.0] biters and spitters frozen
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[Oxyd] [1.0.0] biters and spitters frozen
- Attachments
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- factorio-previous.log
- (11.37 KiB) Downloaded 167 times
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- factorio-current.log
- (15.68 KiB) Downloaded 155 times
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- game is 1.0 death world.zip
- (15.82 MiB) Downloaded 138 times
Re: [Oxyd] [1.0.0] biters and spitters frozen
Thanks, should be fixed in 1.1.0.
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Re: [Oxyd] [1.0.0] biters and spitters frozen
Thanks you for the update. Can you share some details about what was the problem?
Edit: Should I expect a massive onslaught if I load this game when 1.1.0 comes out?
Edit: Should I expect a massive onslaught if I load this game when 1.1.0 comes out?
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Re: [Oxyd] [1.0.0] biters and spitters frozen
Replying to this as I'm playing 1.1.6 experimental and am seeing the same issue when I view enemy bases via radar. They engage normally when I'm on foot/vehicle but I think the usual attacks have slowed down. I'm going to play some more before lodging a proper bug report.
Re: [Oxyd] [1.0.0] biters and spitters frozen
I think it's some ups saving method to just not animate all enemies.
Sometimes I also see attack groups waiting for their CPU cycle or smth and don't move until then.
Sometimes I also see attack groups waiting for their CPU cycle or smth and don't move until then.
Re: [Oxyd] [1.0.0] biters and spitters frozen
If they attack normally then you're fine, they go inactive when not near a player, actively attacking due to pollution, expanding, etc. intentionally.404UnexpectedError wrote: ↑Sat Dec 26, 2020 8:54 amReplying to this as I'm playing 1.1.6 experimental and am seeing the same issue when I view enemy bases via radar. They engage normally when I'm on foot/vehicle but I think the usual attacks have slowed down. I'm going to play some more before lodging a proper bug report.
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