Map exchange strings

This is the place to share custom user maps, scenarios, and campaigns.
Beeblebrox
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Rail world biters vanilla settings and a story

Post by Beeblebrox »

Biter Island Start.JPG
Biter Island Start.JPG (21.91 KiB) Viewed 26159 times
Medium-sized island with just enough resources to "tech-break" out of it. I have almost a 1000 hours in Factorio, but most of it has been spent polishing the cannon-ball on an end-game mega bases in peaceful mode; I watched a few Anti-Elitz speed runs and wanted to see if I could actually beat the game in 8 hours with biters turned on, and this easily defensible island seemed to be the way to do it. Ha! Twenty hours of epic floundering and misadventures later and I still wonder if I will go the way of the lost colony. You must try this map! I would recommend the mod "Long Reach" as it allows you to place land fill dots at a distance (for connecting pipes to the mainland). I used no other mods.
Here is a little narrative of how it went for me:

I ran out of coal just I researched land fill, steel, and flamethrower, so grabbed 3 stacks of miners (all I had), made a little land bridge and wall-papered the nearest coal patch with miners. Massive overkill but I figured it was the most efficient – what the hell I was there already why not? I put up a little wall and all my flamethrowers and a gun turret or two and started stitching some pipes to an area with two oil resources. The little alarm went off to say some stuff was getting eaten but I took an extra 30 seconds to lay down some pumps and minimal defenses there before running back. It was a scene of total carnage: Acres of burnt and crumpled miners, all lovingly hand-crafted, all my flamethrowers, toast. A few stragglers were still munching on transport belts. I never saw this animation before but my little dude literally took off his heavy armor, sat on it and sobbed for like 20 seconds. I had no way to make iron without coal (unless I wanted to play Paul Bunyon for 30 minutes), and no way to make miners without iron. Well not quite … I grabbed a few burner borers I had from the start at the base and came back – after wearing out three pairs of sneakers I had a dozen electric miners in and the steam plant running again. By this time the biters had discovered the two-pump station and by removing my only source of oil disabled my effective defense for the coal base. I ran over to fix it and discovered I had no steel left to make jack pumps. And of course the minute I was gone they went right to the coal base defended with a few weak-sauce gun turrets and flamethrowers that had no oil. It was pre-meditated it had to be! I had to find the queen because these bastards were really starting to p* me off.
Eventually I made a few batteries and laser turret creeped around the perimeter of my pollution cloud. That took forever but seemed to help … them! After an hour of peace I had bigger biters attacking my base, so I make a double thickness Great Wall connecting the iron and stone mine, put Matt Damon and General Li on the Western Turret and went back to trying to set up some smelters. It has been like this for 20 hours: three steps forwards two back, just now with the science lab up and mass produced laser turrets I am thinking I can beat this game – that is until I discover the tunnel I am sure they are building to my nuclear plant…
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Deadly-Bagel
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Re: Map exchange strings

Post by Deadly-Bagel »

Lol most people just bump the starting area up, geez.

Mind you I haven't attempted this in 0.15 with the new science. Actually I've barely played Factorio at all lately ^^;
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Re: Map exchange strings

Post by NotABiter »

Beeblebrox wrote:You must try this map!
...he says, while neither posting a map string nor indicating which version of Factorio was used to generate it.
aalos_01
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Re: Map exchange strings

Post by aalos_01 »

i have the most fucked up spawn in the entire game... just look
>>>AAAPACAAAwADAwcAAAAEAAAAY29hbAMDBQoAAABjb3BwZXItb3Jl
AwMFCQAAAGNydWRlLW9pbAMDBQoAAABlbmVteS1iYXNlAwMDCAAAAGl
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y1yoCEHgCAhB4AAwABAAF7FK5H4XqUPwEAAAAAAAAuQAEAAAAAAADwP
wEAAAAAAFi7QAEAAAAAAOCFQAEAAAAAAFirQAEAAAAAAIjDQAEAAAAA
AECfQAEAAAAAAEB/QAEAAAAAAECPQAEzMzMzMzPzPwEzMzMzMzPzPwF
7FK5H4Xp0PwEAAQAAAAAAAAhAAQAAAAAAAAhAAXsUrkfheoQ/AQABAQ
EAAAAAAAAAAAH8qfHSTWJQPwEAAAAAAAAAAAEAAQcAAAABAgAAAAECA
AAAAZqZmZmZmbk/AQAAAAAAAABAAQAAAAAAAOA/AZqZmZmZmdk/Ac3M
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BAAAAAAAAPkABAAAAAAAAFEABZmZmZmZm9j8BMzMzMzMz4z8BMzMzMz
Mz0z8BAAAAAAAACEABAAAAAAAAJEABPAAAAAEeAAAAAcgAAAABBQAAA
AEAAAAAAAAAQAEBAQAAAAAAAFlAAQUAAAABGQAAAAEAAAAAAAAkQAEy
AAAAAQAAAAAAAD5AAWQAAAABmpmZmZmZyT8BMzMzMzMzwz8BMzMzMzM
z0z8BMzMzMzMz0z8BAAAAAAAAJEABAAAAAAAANEABAAAAAAAAPkABAA
AAAAAAFEABAAAAAAAAPkABAAAAAAAAJEABAAAAAAAACEABCgAAAAFkA
AAAAWQAAAAB6AMAAAEAAAAAAADgPwHQBwAAAQAAAAAAQH9AAwAAAAAA
AAAAAAAA8D8uGG5t<<<
theEngineer
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Re: Map exchange strings

Post by theEngineer »

New strings available on The von Neumann Thread! Now recruiting new members for challenge missions Bravo, Gamma, and Charlie.
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darkfrei
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Re: Map exchange strings

Post by darkfrei »

Some desert map

Code: Select all

>>>AAAPACQAAAADAwcAAAAEAAAAY29hbAMDAwoAAABjb3BwZXItb3Jl
AwMDCQAAAGNydWRlLW9pbAMDAwoAAABlbmVteS1iYXNlAwMDCAAAAGl
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AECfQAEAAAAAAEB/QAEAAAAAAECPQAEzMzMzMzPzPwEzMzMzMzPzPwF
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BAAAAAAAAPkABAAAAAAAAFEABZmZmZmZm9j8BMzMzMzMz4z8BMzMzMz
Mz0z8BAAAAAAAACEABAAAAAAAAJEABPAAAAAEeAAAAAcgAAAABBQAAA
AEAAAAAAAAAQAEBAQAAAAAAAFlAAQUAAAABGQAAAAEAAAAAAAAkQAEy
AAAAAQAAAAAAAD5AAWQAAAABmpmZmZmZyT8BMzMzMzMzwz8BMzMzMzM
z0z8BMzMzMzMz0z8BAAAAAAAAJEABAAAAAAAANEABAAAAAAAAPkABAA
AAAAAAFEABAAAAAAAAPkABAAAAAAAAJEABAAAAAAAACEABCgAAAAFkA
AAAAWQAAAAB6AMAAAEAAAAAAADgPwHQBwAAAQAAAAAAQH9AAwAAAAAA
AAAAAAAA8D/4mweA<<<
Attachments
2017-11-09 20_48_51.png
2017-11-09 20_48_51.png (20.85 KiB) Viewed 25565 times
Fourwingsy
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Re: Map exchange strings

Post by Fourwingsy »

I call this "Eyeball Peninsula"

Starting area was north peninsula of solar farm.

Image
Map Exchange String
Khasim
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Re: Map exchange strings

Post by Khasim »

Nice starting position for early "Tower defense" game with agressive creep.

Starting at small peninsula at south, largest attack come from south-west (7 o'clock) where you can build towers accross the watter to shoot incaming biters.
Enough coal, just enough copper and iron for the start. Once base is established, you can expand slightly to the North for good oil and quite large uranium deposits.
Then there are more resources to the east (about 2M copper and 1.5M of iron with more iron to the North and South from this position).
Huge patch of Uranium is on perfectly defendable position to the North with more oil if needed. (I use train there and bring acid in fluid wagon.)

Beta build 0.15.34.

Starting position:
Image

Late game base:
Image


Code: Select all

>>>AAAPACIAAAADAwcAAAAEAAAAY29hbAMDAwoAAABjb3BwZXItb3Jl
AwMDCQAAAGNydWRlLW9pbAMDAwoAAABlbmVteS1iYXNlBQMDCAAAAGl
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vh1oCEHgCAhB4AAwABAQF7FK5H4XqUPwEAAAAAAAAuQAEAAAAAAADwP
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AECfQAEAAAAAAEB/QAEAAAAAAECPQAEzMzMzMzPzPwEzMzMzMzPzPwF
7FK5H4Xp0PwEAAQAAAAAAAAhAAQAAAAAAAAhAAXsUrkfheoQ/AQABAQ
HxaOOItfj0PgH8qfHSTWJgPwHxaOOItfj0PgEBAQcAAAABAgAAAAECA
AAAAZqZmZmZmbk/AQAAAAAAAABAAQAAAAAAAOA/AZqZmZmZmdk/Ac3M
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BAAAAAAAAPkABAAAAAAAAFEABZmZmZmZm9j8BMzMzMzMz4z8BMzMzMz
Mz0z8BAAAAAAAACEABAAAAAAAAJEABPAAAAAEeAAAAAcgAAAABBQAAA
AEAAAAAAAAAQAEBAQAAAAAAAFlAAQUAAAABGQAAAAEAAAAAAAAkQAEy
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AAAAAAFEABAAAAAAAAPkABAAAAAAAAJEABAAAAAAAACEABCgAAAAFkA
AAAAWQAAAAB6AMAAAEAAAAAAADgPwHQBwAAAQAAAAAAQH9AAwAAAAAA
AAAAAAAA8D8Bov44<<<
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Re: Map exchange strings

Post by marqss »

I have an interesting map, where you start with a somewhat limited resources and have to expand far in search for more (low frequency, big and rich patches). You start on a big peninsula with no biters in the immediate vicinity - what you'll have to take care of eventually are two small, easily defensible land bridges - one is to the south-west near the oil and opens up to a big patch of land, the other one to the east opens up to a wider stretch of land limited on the sides by two seas, connecting the land near the oil land bridge and uncharted territories farther east. The third bit at the south isn't connected. The peninsula is big enough for a main bus strategy, at least for a while (I've run out of place at around high tech science production, but it could be done better with different layout). If you're feeling creative, try not to leave this area for the whole game - except for Oil, for which you'll have to step a bit out, every resource is present within the area.

Image

Code: Select all

>>>eNpjYBBgYGNgYGBk5WFJzk/MYWJh5UrOLyhILdLNL0oF8jiTi0pT
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LittleMikey
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Re: Rail world biters vanilla settings and a story

Post by LittleMikey »

Beeblebrox wrote:
Biter Island Start.JPG
Medium-sized island with just enough resources to "tech-break" out of it. I have almost a 1000 hours in Factorio, but most of it has been spent polishing the cannon-ball on an end-game mega bases in peaceful mode; I watched a few Anti-Elitz speed runs and wanted to see if I could actually beat the game in 8 hours with biters turned on, and this easily defensible island seemed to be the way to do it. Ha! Twenty hours of epic floundering and misadventures later and I still wonder if I will go the way of the lost colony. You must try this map! I would recommend the mod "Long Reach" as it allows you to place land fill dots at a distance (for connecting pipes to the mainland). I used no other mods.
Here is a little narrative of how it went for me:

I ran out of coal just I researched land fill, steel, and flamethrower, so grabbed 3 stacks of miners (all I had), made a little land bridge and wall-papered the nearest coal patch with miners. Massive overkill but I figured it was the most efficient – what the hell I was there already why not? I put up a little wall and all my flamethrowers and a gun turret or two and started stitching some pipes to an area with two oil resources. The little alarm went off to say some stuff was getting eaten but I took an extra 30 seconds to lay down some pumps and minimal defenses there before running back. It was a scene of total carnage: Acres of burnt and crumpled miners, all lovingly hand-crafted, all my flamethrowers, toast. A few stragglers were still munching on transport belts. I never saw this animation before but my little dude literally took off his heavy armor, sat on it and sobbed for like 20 seconds. I had no way to make iron without coal (unless I wanted to play Paul Bunyon for 30 minutes), and no way to make miners without iron. Well not quite … I grabbed a few burner borers I had from the start at the base and came back – after wearing out three pairs of sneakers I had a dozen electric miners in and the steam plant running again. By this time the biters had discovered the two-pump station and by removing my only source of oil disabled my effective defense for the coal base. I ran over to fix it and discovered I had no steel left to make jack pumps. And of course the minute I was gone they went right to the coal base defended with a few weak-sauce gun turrets and flamethrowers that had no oil. It was pre-meditated it had to be! I had to find the queen because these bastards were really starting to p* me off.
Eventually I made a few batteries and laser turret creeped around the perimeter of my pollution cloud. That took forever but seemed to help … them! After an hour of peace I had bigger biters attacking my base, so I make a double thickness Great Wall connecting the iron and stone mine, put Matt Damon and General Li on the Western Turret and went back to trying to set up some smelters. It has been like this for 20 hours: three steps forwards two back, just now with the science lab up and mass produced laser turrets I am thinking I can beat this game – that is until I discover the tunnel I am sure they are building to my nuclear plant…
What is the exchange string for this map?
Kia_Aivier
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Re: Map exchange strings

Post by Kia_Aivier »

Plenty of resources not too far apart (will still require trains)
Plenty of water near spawn, small uranium deposit really close to spawn
High Richness preset

>>>eNpjYBBg0GRgYGBmZmdJzk/MYWZm5UrOLyhILdLNL0oF8jiTi0pT
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AeOWmQEBPtjL/i/SBgDXQoFn<<<
Attachments
My Base (i mined the uranium)
My Base (i mined the uranium)
Screenshot (15).png (575.46 KiB) Viewed 23972 times
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unknowntrojan
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Island Seed [It's awesome, try it out]

Post by unknowntrojan »

So me and my friend went to play multiplayer and we found this seed:

1369271487


It's a pretty nice island.
Here's a screenshot:
https://cdn.discordapp.com/attachments/ ... nknown.png
Steam Turbines do not consume Steam as of 0.16.12. You can connect them infinitely for infinite power.
bossness1238
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Re: Map exchange strings

Post by bossness1238 »

My first world I launched a rocky by my self
MODS NEEDED
-BigDrills
-Factorissimo
-HWS_Energy
-air-filtering
-hacked-splittersT-fix
>>>eNpjYBBgMGZgYGBmZmdJzk/MYWZm5krOLyhILdLNL0oF8jiTi0pT
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GrEgGx9CsJzJ2E2HkayGs0NKjA3mDhg8QKaiApSwHOB7EmBEy+Y4Y4A
huAFdhgPGLfMDAjwwd7i6C1bABNhiGg=<<<
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AyleeJenn
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Re: Map exchange strings

Post by AyleeJenn »

This is one of my maps that I have found amazingly fun to play but a fair warning it can be challenging. It features an island start and you have to migrate towards a mainland with strong biter presence to reach an oil field (further to the north on the mainland) that will allow you to build and expand your factory. The diffculty is in reaching that oilfield before the biters become too strong to handle without oil based equipment.

This map is playtested on default (no mods) death-world marathon settings.




Versus Mainland (generated on game version 0.16.39)

Image

Code:

Code: Select all

>>>eNpjYBBgUGdgYmBk5WFJzk/MYWVk5ErOLyhILdLNL0oF8jiTi0pT
UnXzM3NYmBjZUlKLU4tKmJmZWVIywTRXal5qbqVuUmJxKisQpBclFhc
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EmbjYSSr0dygAnODiQMWL6CJqCAFPBfInhQ48YIZ7ghgCF5gh/GAccs
MkofKCTgUMVZ3AQDYQJTB<<<
Category: Expert/Challenge, Island, Continent/Mainland

Notes: A map designed for expansion onto a mainland with strong biter presence. Oil is found on the mainland to the north, it is important to get to the oil fields before the biters are too strong.




If you like this map and want more you can find my other maps in this thread.
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JaJe
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Re: Map exchange strings

Post by JaJe »

Vanilla, no mods:

Image
>>>eNpjYBBkMGVgYWBYvUrLfvWqVfYcLMn5iTkMDA32MMyVnF9Qk
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14wwx0BDMEL7DCeQ70DMwMCfLBnlG+y/QwAoXfeww==<<<
Durentis
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Re: Map exchange strings

Post by Durentis »

This starting area is great for a marathon death world, minus the biters in your base.. ;)
I did come up with a fishy solution and laid claim to it, but with 5 spawners and a dozen worms they put up a hell of a fight. Good luck!

Code: Select all

>>>eNpjYBBksGMAgwZ7EOZgSc5PzIHxQJgrOb+gILVIN78oFVmYM7mo
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20190803170647_1.jpg
20190803170647_1.jpg (174.12 KiB) Viewed 19127 times
Oxyl
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A reach & peacefull Island

Post by Oxyl »

Image
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wMCAKNbZLueLQCB4KrT<<<
nepp95
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Re: Map exchange strings

Post by nepp95 »

marqss wrote: Sun Jan 21, 2018 2:09 pm I have an interesting map, where you start with a somewhat limited resources and have to expand far in search for more (low frequency, big and rich patches). You start on a big peninsula with no biters in the immediate vicinity - what you'll have to take care of eventually are two small, easily defensible land bridges - one is to the south-west near the oil and opens up to a big patch of land, the other one to the east opens up to a wider stretch of land limited on the sides by two seas, connecting the land near the oil land bridge and uncharted territories farther east. The third bit at the south isn't connected. The peninsula is big enough for a main bus strategy, at least for a while (I've run out of place at around high tech science production, but it could be done better with different layout). If you're feeling creative, try not to leave this area for the whole game - except for Oil, for which you'll have to step a bit out, every resource is present within the area.

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Code: Select all

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This gives me a completely different map. Sure this is right? Liked what I saw.
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jodokus31
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Re: Map exchange strings

Post by jodokus31 »

Nice pseudo island: Seed 321682576
321682576.png
321682576.png (80.82 KiB) Viewed 12951 times
exchange string
Wordloch
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Re: Map exchange strings

Post by Wordloch »

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BSqBZ<<<

Just posting for a friend to upload to his server
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