Blueprint cable removal on placement
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- Ranakastrasz
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Blueprint cable removal on placement
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Re: Blueprint cable removal on placement
IMPORTANT: Have a setting to disable this feature if it's ever implemented.
We do not want a repeat of the mess "blueprint saving copper cables" feature has caused. If I don't want to deal with it I should have the option to turn these kind of features off.
We do not want a repeat of the mess "blueprint saving copper cables" feature has caused. If I don't want to deal with it I should have the option to turn these kind of features off.
- Ranakastrasz
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Re: Blueprint cable removal on placement
Blueprint saving copper cables?
As in how copper cables, red and green cables are annoyingly inconstant because they cost resources if you put them in manually, but free if the blueprint does them? I still think that it should just be a tool, instead of consuming an item. Power lines already have cables in their cost, after all.
As in how copper cables, red and green cables are annoyingly inconstant because they cost resources if you put them in manually, but free if the blueprint does them? I still think that it should just be a tool, instead of consuming an item. Power lines already have cables in their cost, after all.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: Blueprint cable removal on placement
I would say, if ever implemented, it should be part of a mode that I would call “blueprint overwrite”.
Described here viewtopic.php?f=6&t=59554 Hotkey to replace existing structures with blueprint
And the illogical red/green cables
viewtopic.php?f=6&t=9092 Free cables/wires (Poles contain all)
Described here viewtopic.php?f=6&t=59554 Hotkey to replace existing structures with blueprint
And the illogical red/green cables
viewtopic.php?f=6&t=9092 Free cables/wires (Poles contain all)
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