Making F and G more clear for blueprints

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

DJQuad
Long Handed Inserter
Long Handed Inserter
Posts: 86
Joined: Tue Feb 18, 2020 2:41 pm
Contact:

Making F and G more clear for blueprints

Post by DJQuad »

TL;DR
Flipping and rotating blueprints are an awesome new addition for vanilla, but don't assume everyone reads the patch notes.
What ?
I think an addition to the tooltip would suffice. https://imgur.com/a/1bJPgsJ

Adding text like "Hit F to flip it horizontally, G to flip it vertically"
Why ?
Without keeping up with the patch notes, there's no clear indication that the functionality exists, and even reading the patch notes, it just says "Added vertical/horizontal blueprint flipping." Great! but how do you actually do that? It says nothing about what the keyboard shortcuts are.
User avatar
QGamer
Fast Inserter
Fast Inserter
Posts: 215
Joined: Fri Apr 14, 2017 9:27 pm
Contact:

Re: Making F and G more clear for blueprints

Post by QGamer »

+1 good idea
What if at the left or right edge of the blueprint there was a little icon that showed you which key to press to flip it horizontally, and at the top or bottom edge there was an icon that showed you how to flip it vertically? That way there's less text to read & it's communicated simply with icons.
"Adam fell that men might be; and men are, that they might have joy."
User avatar
valneq
Smart Inserter
Smart Inserter
Posts: 1262
Joined: Fri Jul 12, 2019 7:43 am
Contact:

Re: Making F and G more clear for blueprints

Post by valneq »

maybe worth a tip/trick?
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Making F and G more clear for blueprints

Post by ssilk »

I just guess, but from experience: it seems to be planned, but - of course - first the flip feature needs to be implemented and because of that they made a BTN (better than nothing) user-interface for it, so it might be, that the keys will totally change. Or not. Who knows how such a new interface will look like yet? That’s the reason why the keys are not in the changelog.

Or they just forgot it. :D

(My guess is: there are more features that come, like BP-overwrite or modules setting via BP)

Meanwhile I still suggest the blueprint functions mod.
https://mods.factorio.com/mod/Kux-BlueprintExtensions
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Post Reply

Return to “Ideas and Suggestions”