LuaGameScript.font_prototypes
- eradicator
- Smart Inserter
- Posts: 5211
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
LuaGameScript.font_prototypes
Reading the available fonts would greatly help during mod gui development.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: LuaGameScript.font_prototypes
Do you need specifically all font prototypes inside the mod, or would the addition of the fonts to the prototype explorer also help with mod gui development?
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
- eradicator
- Smart Inserter
- Posts: 5211
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: LuaGameScript.font_prototypes
I would like to generate a bunch of design previews with font variations to see what looks best, so i need them on the lua side too. If including the full prototypes it too much work a simple list like LuaGameScript.styles might also work (though then i can't read the font sizes).
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: LuaGameScript.font_prototypes
Ok; I added both. LuaFontPrototype and fonts to the prototype explorer GUI.
If you want to get ahold of me I'm almost always on Discord.
- eradicator
- Smart Inserter
- Posts: 5211
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: LuaGameScript.font_prototypes
Thank you very much.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.