Circuit wires on map view

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Stormcaller
Burner Inserter
Burner Inserter
Posts: 13
Joined: Tue Jun 28, 2016 7:11 am
Contact:

Circuit wires on map view

Post by Stormcaller »

TL;DR
Add circuit wires as red/green lines to the map view.

What ?
Due to the recent changes that make it very easy to build blue prints etc directly from the map view AND the improved discrimination of items on the map (tanks/roboports), I have found my bases are becoming more spread out (good) and better organised (?!?). However, I am now running circuits all over the place, and connecting large strings, especially over dirt areas can accidently lead to missed sections or worse mixed sections.

no image as it would just be a terribad paint drawing on the map and should be self explanatory.
Why ?
it would be of great benefit to be able to see where circuit wires are already running, to assist in troubleshooting larger problems (mixing or broken circuit networks), and would be ideally added to the "enable/disable wires"/"Electric network" button on the map.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Circuit wires on map view

Post by ssilk »

I’m in, when this view would also show the combinators and other connected devices and I can hover them too see their conditions and change them.

Could be made as research.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Post Reply

Return to “Ideas and Suggestions”