When using {anti_aliasing = true} some objects, but not all, are slightly shifted in position and heavily blurred. The effect gets stronger with lower graphics quality settings.
Examples
I took two screenshots (with and without anti-aliasing) on low texture settings and made a before-after gif. When taken on high settings the trees aren't blurred, but the decorations still are.
Code: Select all
   0.174 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: low-quality] [Color: 32bit]
   0.175                   [Max threads (load/render): 32/4] [Max texture size: 4096] [Tex.Stream.: 0] [Rotation quality: low] [Other: sTDCwt] [B:0,C:0,S:105]Code: Select all
/c
  local player = game.player
  game.take_screenshot {
  allow_in_replay = false,
  anti_alias = true,
  by_player = player,
  daytime = 1,
  force_render = true,
  path = "screenshot_066h_01m_35s.png",
  player = player,
  position = {
    x = 438.5,
    y = 28.5
  },
  quality = 80,
  resolution = {
    416,
    288
  },
  show_entity_info = true,
  show_gui = false,
  surface = player.surface,
  zoom = 1
}
