Turrets spew iron like insane. It's very very crazy. That iron can be used to research oil/landmines/bots.jodokus31 wrote: ↑Sat Dec 05, 2020 1:29 pm My strategy:
It's important to build compact and fast. Electric miners asap before science. Collect all the stone for furnaces via Rocks. Walls are expensive so pipes 2-3 layers are recommended around 4-6 turret camps. Rush grenades for fast clearing of big attacks. Heavy armor + grenades + shotgun + fish for fast and unexpensive base clearing, if base is to near. Physical damage 3 and stronger explosives 1 are helpful. Physical damage 2 has no advantages against Small biters, though. Stay on yellow ammo. Use assembler2 and steel furnace to reduce pollution. Rush flamers with walls before spitters show up, bc Spitters are quite deadly for gun turrets.
Try this map out, I can get to land mines in about an hour and a half, and likely much shorter if I optimize. It has oil nearby but the biter bases are very very close at start. There are some patches further out, but of course they have larger biter bases nearby.
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IMHO it's a very nice classic deathworld map.